Pick-up takes everything unless something is marked; F with the Vacuum (when nothing in reach can be used) or the card chips open a menu with pick-up and blow toggles per material. The bag rows lose their buttons. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1.5 KiB
1.5 KiB
id, status, order, priority, created, updated, title, report
| id | status | order | priority | created | updated | title | report |
|---|---|---|---|---|---|---|---|
| t16 | Review | 2 | P3 | 2026-10-24 | 2026-10-24T06:28:51Z | vacuum tool rework, again | (agent) Fewer modes. Left click picks up everything, or only what you've marked once you mark something; Shift takes everything for one click. F with the Vacuum (when nothing in reach can be used, like a mold or gate) opens the Vacuum menu: a tile per material with ⬇ Pick up and ⬆ Blow, plus Pick up everything and Blow one at a time. Clicking the Pick up / Blow out chips on the card opens it too. The bag rows no longer have buttons (a small ⬇ shows what's marked); clicking a name still blows only that, Q/E still cycles, R still marks under the cursor. T does nothing for the vacuum now. To check: press F with the Vacuum out in the open, mark coal and copper ore to blow, blow a mix; mark copper ore to pick up and vacuum a mixed pile; Pick up everything clears the marks. |
Context
- (owner's answers, 2026-10-24) What bothers you about the vacuum now? "Too many modes". Direction: "F opens a vacuum menu (Recommended)": F with the vacuum opens a dialog like the wall menu: one tile per material with Pick up and Blow toggles. The ⬇/⬆ buttons leave the bag rows. Pick-up modes shrink to two: Everything, or Only marked.
Subtasks
- Pick-up: everything unless something is marked (no mode variable)
- Vacuum menu on F and on the card chips; bag row buttons removed
- Text, tests and screenshots updated