Player text says Screw conveyor; code uses screw (BP_SCREW, piece id
screw, screwIntake...). No compatibility code for old saves or
blueprints. Suite outputs match before and after apart from names.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- New Sloped wall piece: a half-block triangle in any wall material, at half a wall's cost.
Dragging walls or slopes at about 45° lays a diagonal line; the drag picks the slope's
orientation and T flips or turns it.
- Each slope fills one cell past its corner, so a diagonal run is sealed against grains and water.
- New test/t_slopes.js: a slope funnel passes 400/400 sand (square steps 379/400).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Blowing out the last of a selected material removes it from the selection,
so an emptied selection picks up what you click again. Ctrl + wheel never
zooms the page and scrolls the bag list under the mouse. A bag click while
Ctrl is held adds to the selection even if the click lacks the Ctrl flag.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With anything selected a drag takes only the selection; with nothing
selected it takes what you click. Right click blows the selected materials
in the bag. Holding Ctrl lists every material found so far under "Not in
bag". Selections stay when materials run out; Clear button, clicking the
only selected row, or gamepad B clears.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pick-up takes everything unless something is marked; F with the Vacuum
(when nothing in reach can be used) or the card chips open a menu with
pick-up and blow toggles per material. The bag rows lose their buttons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ctrl (replace) + W (fly) hits the browser's close-tab shortcut, which a page
cannot block. A beforeunload prompt now catches it. Autosave on hiding the
tab no longer depends on the audio context.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The game as of artifact version 24, ready for local development with
coding agents.
- Source split from three large files into 52 small ones under src/sim,
src/render and src/ui, joined in the order in src/manifest.json by
build.py. The joined code is unchanged apart from comments; every
headless suite gives the same output, and screenshots in both looks
are pixel-identical to before.
- Light tidying with no change in behaviour: one movement scan loop,
shared hazard-stripe and belt shader helpers, unused code removed, a
shared check helper for the test suites.
- World files can be exported as an ordinary download outside claude.ai.
- Tests: broken old scripts removed, experiments moved to tools/,
test/run_all.py added. Tools: shot.py (repeatable screenshots),
where.py, map.py.
- Docs: AGENTS.md, CLAUDE.md, NOTES.md (the owner's to-do inbox),
docs/PROJECT_MAP.md, DESIGN.md, TESTING.md, systems notes, the
owner's requests and an agent log.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K9kLmYADKSEjuwUN3rFxDA