Ask before leaving the page while a world is open (Ctrl+W closed the game)
Ctrl (replace) + W (fly) hits the browser's close-tab shortcut, which a page cannot block. A beforeunload prompt now catches it. Autosave on hiding the tab no longer depends on the audio context. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -4,6 +4,21 @@ What agents have done, newest first. Add an entry for every piece of work: the d
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note or request it was for, what changed, the files touched, the tests run, and anything left
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open or not verified. Keep each entry short; the git history has the details.
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## 2026-10-23: Ctrl+W no longer closes the game without asking (Claude Code)
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Note: "crash: hoplding crtl and pressing W crashes the whole browser."
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- Cause: Ctrl+W is the browser's close-tab shortcut (the whole window if it is the last tab);
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holding Ctrl for replace while pressing W to fly hits it. Chrome and Brave reserve it, so the
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page never sees the key and cannot cancel it.
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- `src/ui/input.js`: a `beforeunload` handler makes the browser ask before leaving while
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`GAME.running`. The `visibilitychange` autosave no longer depends on the audio context
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existing (it used to return early before any sound had played).
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- `test/play.py`: 2 checks (leaving asks while a world is open, not on the title screen); 120
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checks pass. All 11 headless suites pass; `t_smooth.py` passed on its rerun (the known flaky
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half-resolution check failed once at load ~5).
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- Open: the real Ctrl+W prompt can only be seen in a headed browser; the owner checks it.
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## 2026-10-23: build menu hover popup, top-left card hidden while building (Claude Code, with Codex)
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Notes: "mouse hover reviels a new info popup…" and "dont need the short description in the build
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+5
-1
@@ -69,7 +69,11 @@ canvas.addEventListener('wheel', e => {
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}, { passive: false });
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window.addEventListener('resize', () => { if (R.canvas) resizeRender(); });
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document.addEventListener('visibilitychange', () => {
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if (document.hidden && GAME.running) saveWorld('auto', true);
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if (!AU.ctx) return;
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if (document.hidden) { if (SET.muteUnfocused) AU.ctx.suspend(); if (GAME.running) saveWorld('auto', true); }
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if (document.hidden) { if (SET.muteUnfocused) AU.ctx.suspend(); }
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else AU.ctx.resume();
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});
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// Ctrl+W closes the tab and the page cannot stop it, and Ctrl (replace) + W (fly) is an easy slip:
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// while a world is open, ask the browser to confirm leaving
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window.addEventListener('beforeunload', e => { if (GAME.running) { e.preventDefault(); e.returnValue = ''; } });
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@@ -27,6 +27,10 @@ with sync_playwright() as p:
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ev = pg.evaluate
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look = sys.argv[2] if len(sys.argv) > 2 else 'pixel'
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check('a new game starts fully zoomed in', ev('SET.zoom') == 12, ev('SET.zoom'))
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# Ctrl+W (Ctrl to replace, W to fly) closes the tab; with a world open the browser must ask first
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leave = "(() => { const e = new Event('beforeunload', { cancelable: true }); dispatchEvent(e); return e.defaultPrevented; })()"
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check('leaving the page with a world open asks to confirm', ev(leave))
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check('but not on the title screen', not ev(f'(() => {{ GAME.running = false; const r = {leave}; GAME.running = true; return r; }})()'))
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ev("SET.zoom = 4; resizeRender(); R.snapNext = true;") # the rest of this play-through was laid out at zoom 4
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ev(f"SET.look = '{look}'"); pg.wait_for_timeout(200)
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check(f'the {look} look is drawing', ev('R.smoothOn') == (look == 'smooth'), ev('[SET.look, R.smoothOn, SM.ok]'))
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