4 Commits

Author SHA1 Message Date
44r0n7 626879ed0c Add freshness bar, enhance overlays and renderers
- Add enemy freshness tracking (novelty bonus for repeated deploys)
- Add freshness bar to sidepanel enemy cards with penalty indicator
- Major overhaul of renderer-overlays.js (790+ lines for UI polish)
- Enhanced combat log, shop overlays, and inventory UI
- Improved weapon/upgrade display with partial ownership colors
- Added element icons and weakness/resistance indicators to cards
- Enhanced radial menu and tooltip system
- Add "stale/%" penalty text when freshness depleted
- Update play link to ffazeshift.net in index.html
2026-06-17 11:58:17 -04:00
44r0n7 6a710c3f03 Update play link to ffazeshift.net 2026-06-16 11:45:47 -04:00
44r0n7 54c119f32c Add README 2026-06-16 11:39:24 -04:00
44r0n7 622a9fd170 Initial commit: Siege Protocol
Inverted tower-defense browser game — deploy enemies yourself, tower auto-kills them, pocket credits, upgrade weapons. HTML + Canvas + vanilla JS, no build step.

Co-Authored-By: claude-flow <ruv@ruv.net>
2026-06-16 11:36:53 -04:00