This commit unifies executable ID structure across categories and scripts, paving the way for more complex ID solutions for #262. It also refactors related code to adapt to the changes. Key changes: - Change numeric IDs to string IDs for categories - Use named types for string IDs to improve code clarity - Add unit tests to verify ID uniqueness Other supporting changes: - Separate concerns in entities for data access and executables by using separate abstractions (`Identifiable` and `RepositoryEntity`) - Simplify usage and construction of entities. - Remove `BaseEntity` for simplicity. - Move creation of categories/scripts to domain layer - Refactor CategoryCollection for better validation logic isolation - Rename some categories to keep the names (used as pseudo-IDs) unique on Windows.
19 lines
707 B
TypeScript
19 lines
707 B
TypeScript
import type { Script } from '@/domain/Executables/Script/Script';
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import type { ScriptFactory, ScriptInitParameters } from '@/domain/Executables/Script/ScriptFactory';
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import { ScriptStub } from './ScriptStub';
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export function createScriptFactorySpy(): {
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readonly scriptFactorySpy: ScriptFactory;
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getInitParameters: (category: Script) => ScriptInitParameters | undefined;
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} {
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const createdScripts = new Map<Script, ScriptInitParameters>();
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return {
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scriptFactorySpy: (parameters) => {
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const script = new ScriptStub('script from factory stub');
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createdScripts.set(script, parameters);
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return script;
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},
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getInitParameters: (script) => createdScripts.get(script),
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};
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}
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