f984acf0e3
Hook reliability: - Add hook-errors = "warn" | "fail" setting (default: warn); in fail mode, abort launch when pre-launch hook exits nonzero or can't execute - Ensure post-launch hook runs unconditionally, even when execute_wait() fails to spawn the game - Propagate game's real exit status via std::process::exit(); report post-hook failures clearly to stderr - Centralize hook execution via run_hook() helper (sh -c) New features in this batch: - Sparse config and profile support: only configured fields are written; unset fields fall back through profile → global chain - config show --effective flag: renders the fully-resolved view - Config migration: upgrades legacy flat config to current schema - Structured decision logging (src/log.rs) for session-level audit trail - Gamescope improvements: additional flags and validation - CHANGELOG.md tracking template releases Schema / UX: - HookErrors enum (Warn/Fail) added to Settings and ResolvedSettings - hook-errors key in keys.rs, mod.rs rendering, completion candidates, doctor output, help text, README, and dry-run display - 9 focused tests covering warn/fail behavior, exit propagation, round-trip (set/show/reset), profile round-trip, export/import Co-Authored-By: claude-flow <ruv@ruv.net>
255 lines
13 KiB
Markdown
255 lines
13 KiB
Markdown
# PROJECT_MAP.md
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# Auto-generated project index. Update this file whenever you add, remove, or significantly change a file or feature.
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# Last updated: 2026-03-21 - reworked into a more operational map focused on edit paths, persistence contracts, and update triggers
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---
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## 🗺️ Project Overview
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`gamewrap` is a Rust CLI for Linux/Steam users who want short Steam launch options while still applying MangoHud, GameMode, profile-based behavior, diagnostics, and shareable setup files. It uses `clap` for the CLI, TOML for persistence/share formats, and XDG config/state paths for local data.
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---
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## 🏗️ Architecture Summary
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- Steam launch path: parse implicit Steam launch -> inspect real executable -> resolve defaults/profile/binding -> build env/wrapper plan -> exec target
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- Management path: parse subcommand -> load config/state as needed -> mutate or render -> save TOML back to XDG paths
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- Shell completion path: completion hook runs before normal CLI parsing and asks live config/state for dynamic candidates
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Representative flow:
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`gamewrap %command% -> src/lib.rs -> src/cli.rs -> src/detect.rs -> src/profile.rs -> src/launch.rs -> src/env.rs -> exec`
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---
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## 📁 File & Folder Map
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| Path | Role | Notes |
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|------|------|-------|
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| `Cargo.toml` | Crate manifest | Dependency and package metadata; `clap_complete` uses dynamic completion support. |
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| `Cargo.lock` | Lockfile | Pinned dependency graph. |
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| `README.md` | User docs | Install, command examples, sharing, completion, Steam usage. |
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| `PROJECT_MAP.md` | Persistent project index | This file. Keep concise and tactical. |
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| `docs/roadmap.md` | Deferred planning | Future integrations, packaging direction, product scope. |
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| `src/main.rs` | Binary entry point | Converts `AppError` into stderr + notifier + exit code. |
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| `src/lib.rs` | Library entry point | Runs completion hook first, then normal CLI parse/dispatch. |
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| `src/cli.rs` | Command surface and dispatch | Owns top-level commands, parsing, command execution, and many user-facing error paths. |
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| `src/color.rs` | Terminal color helpers | Enables ANSI styling only when `NO_COLOR` is unset and stdout is a TTY. |
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| `src/completion.rs` | Completion engine | Generates/install shell scripts and dynamic candidates for settings, profiles, and observed games. |
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| `src/config/mod.rs` | Config/state I/O | XDG path discovery, TOML load/save, CLI rendering of config/profile views. |
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| `src/config/schema.rs` | Persistent structs | `Settings`, `ResolvedSettings`, `ProfileConfig`, `ConfigFile`, `ObservedGame`, `StateFile`. |
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| `src/config/keys.rs` | Setting mutation helpers | Friendly key parsing and value application/reset logic. |
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| `src/config/migrate.rs` | Config migration logic | Renames retired setting keys in raw config/profile TOML before typed deserialization. |
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| `src/profile.rs` | Resolution + validation | Applies global defaults plus one named profile and validates binding targets. |
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| `src/bindings.rs` | Binding operations | Matching logic, set/remove binding, resolve profile for executable/observed game. |
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| `src/detect.rs` | Executable detection | Pulls real game executable out of Steam/Proton wrapper shapes and records observed launches. |
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| `src/launch.rs` | Launch planning/execution | Dependency checks, dry-run rendering, final command execution. |
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| `src/env.rs` | Env shaping | Steam-context detection, host-library injection decisions, env var construction. |
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| `src/log.rs` | Decision log | Best-effort timestamped launch, hook, exit, and playtime logging. |
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| `src/doctor.rs` | Doctor rendering | Formats preflight results. |
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| `src/status.rs` | Status rendering | Formats dependency/config/state summary. |
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| `src/help.rs` | Long-form help text | Shared topic help and top-level examples. |
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| `src/error.rs` | Error model | Exit-code-bearing error categories and constructors. |
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| `src/notify.rs` | GUI failure notifier | `zenity` / `kdialog` / `xmessage` / `notify-send` selection and popup logic. |
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| `src/share.rs` | Share/import formats | Sparse full-config and single-profile portable TOML formats. |
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| `tests/cli_matrix.rs` | Integration CLI coverage | End-to-end command validation in isolated XDG temp envs. |
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Skip `target/` and other generated artifacts when extending this map.
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---
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## 🧭 Hot Paths
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### Add or change a CLI command
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- Edit: `src/cli.rs`
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- Usually also update: `src/help.rs`, `README.md`, `tests/cli_matrix.rs`
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- If command affects config/state formats: `src/config/schema.rs`, `src/share.rs`, this map
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### Change config keys or setting behavior
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- Edit: `src/config/keys.rs`, `src/config/schema.rs`
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- Usually also update: `src/config/mod.rs`, `src/profile.rs`, `src/help.rs`, completion candidates in `src/completion.rs`, tests
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### Change profile behavior
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- Edit: `src/profile.rs`
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- Usually also update: `src/cli.rs`, `src/config/mod.rs`, `src/share.rs`, tests
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### Change binding or game matching behavior
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- Edit: `src/bindings.rs`, `src/detect.rs`
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- Usually also update: `src/cli.rs`, `src/completion.rs`, tests
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### Change launch/runtime behavior
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- Edit: `src/launch.rs`, `src/env.rs`
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- Usually also update: `src/doctor.rs`, `src/status.rs`, help/docs, tests
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### Change shell completion behavior
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- Edit: `src/completion.rs`
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- Usually also update: `src/cli.rs`, `src/help.rs`, `README.md`, tests
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### Change import/export/share behavior
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- Edit: `src/share.rs`
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- Usually also update: `src/cli.rs`, `README.md`, `src/help.rs`, tests
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---
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## 🔑 Key Concepts & Domain Terms
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- **Defaults**: global baseline settings from config
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- **Profile**: reusable game-specific settings bundle applied directly over global defaults
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- **Binding**: matcher string mapping a known executable/path to a profile
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- **Observed game**: recorded launch entry with executable, path, last launched profile, optional note/display name, launch count, and last launch timestamp
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- **Resolved settings**: effective values after applying global defaults + explicit profile overrides
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- **Steam context**: environment where implicit launch mode and GUI failure notifications are enabled
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- **Share format**: portable sparse export matching the internal defaults/profile layout
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---
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## 🔗 Persistence Contracts
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### Internal local files
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- Config path: `~/.config/gamewrap/config.toml`
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- State path: `~/.local/state/gamewrap/state.toml`
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- Default decision log path: `~/.local/state/gamewrap/gamewrap.log` when `log-file` is enabled
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- Config file is sparse/raw:
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- stores only explicit overrides
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- profiles may be empty and always apply directly over global defaults
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- bindings are stored separately
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- gamescope output width/height accept an integer or `native`; window mode is one of `windowed`, `borderless`, or `fullscreen`
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### Portable share files
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- Full config export suffix: `.gamewrap.toml`
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- Profile export suffix: `.gamewrap-profile.toml`
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- Export commands preserve sparse defaults and profile overrides
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- Profile import preserves explicitly configured settings; unset values use the receiving config's global defaults
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- Per-profile env overrides are stored as an optional `env-vars` map on profile settings and apply over global env defaults
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- Pre/post launch hook commands are stored as optional string settings; setting post-launch switches execution to spawn/wait so the hook can run after the game exits
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- Config import accepts:
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- current resolved share format
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- legacy raw config format as fallback
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---
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## 🖥️ User-Facing Command Surface
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### Top-level commands
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- `help`
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- `status`
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- `doctor`
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- `run`
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- `dry-run`
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- `last`
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- `config`
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- `profile`
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- `game`
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- `notify`
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- `completion`
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### `config`
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- `show [--effective]`
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- `edit`
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- `set <setting> <value>`
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- `reset <setting>` / `reset --all`
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- `export [name-or-path]`
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- `import <name-or-path>`
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- `migrate`
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### `profile`
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- `list`
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- `create <name>`
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- `duplicate <src> <dst>`
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- `show <name>`
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- `export <name> [name-or-path]`
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- `import <name-or-path>`
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- `migrate <file> [--dry-run]`
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- `env set <name> <key> <value>`
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- `env unset <name> <key>`
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- `env list <name>`
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- `env clear <name>`
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- `set <name> <setting> <value>`
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- `reset <name> <setting>`
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- `delete <name>`
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### `game`
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- `list [matcher]`
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- `show <matcher>`
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- `bind <matcher> <profile>`
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- `unbind <matcher>`
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- `rename <matcher> <name>`
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- `note <matcher> <text...>`
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- `clear-note <matcher>`
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- `forget <matcher>`
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### `notify`
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- `test`
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### `completion`
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- `<shell>` prints the raw script
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- `install <shell>` installs shell integration
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- `path <shell>` shows where the script/startup wiring lives
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---
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## 🧪 Test Coverage Map
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- Unit tests live inline in several `src/*` modules
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- Integration coverage lives in `tests/cli_matrix.rs`
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If you change:
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- command surface -> update `tests/cli_matrix.rs`
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- share/import/export formats -> update `tests/cli_matrix.rs` and `src/share.rs` tests
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- completion install/candidates -> update `tests/cli_matrix.rs` and `src/completion.rs` tests
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- profile resolution logic -> update `src/profile.rs` tests and related CLI matrix cases
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---
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## 🧩 Feature Areas & Ownership Map
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- **CLI / UX**: `src/cli.rs`, `src/help.rs`, `README.md`
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- **Persistence**: `src/config/*`, `src/share.rs`
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- **Profiles / resolution**: `src/profile.rs`
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- **Game observation / matching / bindings**: `src/detect.rs`, `src/bindings.rs`
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- **Launch execution**: `src/launch.rs`, `src/env.rs`
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- **Diagnostics**: `src/doctor.rs`, `src/status.rs`
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- **Failure popup behavior**: `src/main.rs`, `src/notify.rs`
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- **Completion UX**: `src/completion.rs`
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---
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## ⚠️ Known Issues / Tech Debt
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- `README.md` has a Quick Start numbering/order inconsistency and could use a cleanup pass.
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- Completion still includes generic clap-level suggestions like `--help` in some contexts; dynamic candidates are layered on top, not full custom shell UX.
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- Elvish completion install is not as automated as bash/zsh/fish/PowerShell.
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- Project still has no Git repo/public release metadata/package workflow despite the roadmap discussing future distribution.
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---
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## 🔄 Update Triggers
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Update this file when:
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- a top-level command or subcommand is added/removed/renamed
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- a persisted file path or format changes
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- a new top-level source module is added
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- a new major feature area appears
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- the launch/completion/share architecture changes materially
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Do not update this file for:
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- tiny wording tweaks
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- purely internal refactors that do not change ownership or edit paths
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- dependency version bumps unless they change how the project is operated
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---
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## 📝 Change Log (agent session)
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- [2026-03-21] Initial map created for the current `gamewrap` Rust CLI structure and feature set.
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- [2026-03-21] Reworked the map into a more tactical index centered on hot paths, persistence contracts, command surface, and update triggers.
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- [2026-05-31] Added TTY/NO_COLOR-aware ANSI output helpers for doctor and status rendering.
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- [2026-05-31] Added game forget, config edit, profile list/tree improvements, and notify test commands.
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- [2026-05-31] Added gamescope settings, launch wrapping, dependency diagnostics, completion candidates, and docs.
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- [2026-06-06] Removed retired setting aliases and added automatic and explicit TOML migration for configs and profile exports.
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- [2026-05-31] Added observed-game display names, launch timestamps/counts, `last`, `game rename`, and `fps-cap`.
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- [2026-05-31] Added per-profile env overrides, vkBasalt support, and Proton esync/fsync compatibility controls.
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- [2026-05-31] Added pre-launch shell hooks plus persisted/dry-run/doctor visibility for deferred post-launch hooks.
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- [2026-06-05] Expanded gamescope config surface: nested-width/height, unfocused-fps, scaler (-S), filter (-F), sharpness, fullscreen, borderless, adaptive-sync, hdr, steam, expose-wayland. Added gamescope-mangoapp for native MangoHud overlay integration (--mangoapp flag); doctor warns when mangohud prefix is used inside gamescope without mangoapp.
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- [2026-06-06] Added optional vkbasalt-config profile/default setting and gated VKBASALT_CONFIG_FILE launch environment support.
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- [2026-06-06] Replaced gamescope fullscreen/borderless toggles with `gamescope-mode` and added native display resolution detection for output width/height.
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- [2026-06-06] Clarified unset values in `config show` and added `config reset --all` for restoring built-in defaults.
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- [2026-06-06] Added gamewrap decision logging plus MangoHud session logging and vkBasalt log-level settings.
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- [2026-06-06] Made `config show` display only explicitly configured defaults, with `--effective` for the full computed view.
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- [2026-06-06] Added --effective flag to `profile show` and profile sections of `config show`; default now shows only explicitly configured profile settings.
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- [2026-06-06] Renamed the MangoHud/GameMode settings to `mangohud`/`gamemode` with legacy aliases, and grouped settings help with per-tool filters.
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- [2026-06-06] Removed profile inheritance, flattened resolution to defaults plus one profile, and made config/profile exports sparse.
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- [2026-06-14] Added hook-errors setting (warn/fail) to control pre-launch hook failure behavior; ensured post-hook runs after game spawn failures; propagated game exit codes; centralized hook execution via run_hook().
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