The browser tests and screenshot tools now work with plain python3 on a machine whose system Python refuses pip installs: tools/use_venv.py re-runs them with the repo's .venv. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
4.1 KiB
Agent log
What agents have done, newest first. Add an entry for every piece of work: the date, which note or request it was for, what changed, the files touched, the tests run, and anything left open or not verified. Keep each entry short; the git history has the details.
2026-10-23: browser tests run locally (Claude Code, with Codex)
Request: get the browser tests, Playwright and Chromium working on the owner's Arch machine (Python 3.14 refuses a system-wide pip install).
-
Playwright 1.64.1 and its Chromium 156 (revision 1248) are in an in-repo
.venv/made with uv. -
Added
tools/use_venv.pyand called it before Playwright imports intools/shot.py,tools/perf.py,tools/playthrough.py,test/play.pyandtest/t_smooth.py. Thesys.prefixguard prevents an exec loop if the venv lacks Playwright. -
Updated
requirements.txt,.gitignore,README.md,AGENTS.md,docs/TESTING.mdanddocs/PROJECT_MAP.mdfor Playwright 1.64.1 and venv setup. -
Checks: regenerated the project map and ran
tools/map.py --check. -
Tests run with plain
python3:test/run_all.py --browserall passed (11 headless suites,play.py101 checks,t_smooth.py8 checks) on the newer Chromium;tools/shot.pyshots of the stone-uses scene look right in both looks. With.venvmoved away,play.pyexits with the setup message instead of a traceback. -
Open: nothing.
2026-10-23: export from claude.ai to a local repository (Claude, in claude.ai)
Request: split the source into small files, deduplicate and tidy a little, test fully, and write the notes, docs and agent instructions for local development.
- Source split.
core.js(3,688 lines),main.js(2,012) andrender.js(938) became 52 files insrc/sim/,src/render/andsrc/ui/, each with a header line. The build order lives insrc/manifest.json.- Checked that the joined code was identical to before, apart from comments and blank lines.
- Every headless suite gave the same output, line for line, before and after.
- Screenshots of two scenes, in both looks, were pixel-identical before and after
(
tools/shot.py --freeze).
- Tidying, behaviour unchanged.
- One scan loop in
simMoveinstead of two mirrored copies. - A
drawHazardRimshelper replaced 3 copies. - The belt and filter shader code shares
beltLineSD,bandRidgeandbandColor. - Removed unused
refundCost,wakeArea,brushFor, and thePARTS/PART_BY_IDaliases. - The suites share
suite()(check / done) from the harness, and failures now set the exit code.
- One scan loop in
- Tests.
- Six broken old scripts were deleted; they used functions removed long ago.
- Experiments and reports moved to
tools/experiments/. t_v2/t_v4/t_v9were renamedt_basics/t_world/t_conveyors.- Added
test/run_all.py.
- Tools.
tools/shot.py: repeatable screenshots of a scene set up in JavaScript.tools/where.py: maps built-page line numbers back to source files.tools/map.py: the project map's index.tools/scenes/: example scenes.- The game skips cursor previews when
GAME.hidePreviewsis set, for clean screenshots.
- World files outside claude.ai.
- Pause → Export world file only worked inside claude.ai, through its downloads hook.
- It now falls back to an ordinary browser download (
exportWorldinsrc/ui/saves.js). test/play.pychecks that an exported file downloads and imports back on the title screen as the same world.
- Build.
build.pywritesdist/index.html(a full page),dist/deepgrain-foundry.html(the same without the document wrapper, as the claude.ai artifact used) anddist/bundle-lines.json. - Docs.
AGENTS.md,CLAUDE.md,README.md,NOTES.md,docs/PROJECT_MAP.md,docs/DESIGN.md,docs/TESTING.md,docs/systems/*,docs/history/requests.md. - Tests run. All 11 headless suites pass, as do
test/play.py(101 checks) andtest/t_smooth.py(8 checks). - Open.
- The owner reports that big piles on belts still only move at the top (NOTES.md); not yet reproduced.
- The game's last claude.ai artifact was version 24.