- t21 report and subtasks ticked. - New Todo tasks: t33 telling solid ground from loose grains, t34 nozzle blow reach, t35 diagonal screw tubes, t36 diagonal wall blocks with a sloped face; t29 added on the board. - The owner's board edits since the last board commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
31 lines
2.5 KiB
Markdown
31 lines
2.5 KiB
Markdown
---
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id: t3
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title: World feels small; resources run out
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status: Done
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created: 2026-10-24
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updated: 2026-10-24T23:25:51Z
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tags: [discussion]
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report: |
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(agent) Built all four. New worlds hold about 4.7x the ore: the top layers are as before, and
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ore gets steadily richer and veins bigger as you go deeper (copper, coal and tin now reach the
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deep layers too; gold and silver grew least so they stay valuable). Grinding granite and basalt
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finds about twice the ore, and builders order those rocks by the bagful. There's a Huge size, and
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saves are now compressed (a Medium world dropped from 29 MB to under 0.5 MB). Once a claim is
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paid off, the notebook's new Claims page opens another claim for $5,000 down and $40,000 owed
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(then $80,000...). Your money, bag, upgrades and discoveries come along, buildings stay put, and
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you can travel back. Existing worlds only get the richer ore if you start a new world or claim.
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order: 19
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---
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## Context
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- the world still seems quite small. i dont know if thats because the bot moves so fast, the bot can mine too fast, or the grains should be smaller... i would like to make the worl seem huge to the player and give them loads of resources to mine for a long game. as is, you could mine all the resources from the map pretty quickly and end up having to start a new world and new game as a result. or maybe there is some other solution that i havent thought of yet. need to brainstorm this.
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## Subtasks
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- [x] Deeper is richer: ore gets more common and comes in bigger veins the deeper you dig, for about five times the ore in a world; the shallow layers stay as they are
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report: Removed coordinate stretching and balanced thresholds per ore. Medium seed 424242 gives coal 170437 (5.09×), copper 127298 (4.80×), iron 361683 (4.66×), zinc 53527 (4.54×), tin 38551 (4.99×), silver 12166 (3.34×), gold 5858 (3.48×): 769520 total (4.73× the original 162519). Shallow ore positions/types match the original hash. Pixel screenshot /tmp/t3-balanced-ore.png inspected: rounded lenses, no diagonal ore streaks. Build/map regenerated; run_all.py --browser all passed (world 46, play 244, smooth 8 checks). Part 1 awaits owner review; remaining parts stay open.
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- [x] Waste rock pays: granite and basalt are worth grinding for ore, and builders buy them in bulk
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- [x] A Huge world size, with saves compressed so big worlds stay small on disk
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- [x] New claims: once a claim is paid off, open another for $5,000 down and a bigger debt, keeping money, bag, upgrades and knowledge; travel between your claims from the notebook
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