Files
deepgrain-foundry/tasks/t33_make_solid_ground.md
T
44r0n7andClaude Opus 5.5 a712e51b96 Board: t21 to Review with its report; new tasks t29, t33-t36; board updates
- t21 report and subtasks ticked.
- New Todo tasks: t33 telling solid ground from loose grains, t34 nozzle blow reach, t35
  diagonal screw tubes, t36 diagonal wall blocks with a sloped face; t29 added on the board.
- The owner's board edits since the last board commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:51:27 -04:00

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Markdown

---
id: t33
title: Make solid ground easy to tell apart from loose grains on top of it
status: Todo
created: 2026-10-25
updated: 2026-10-25T02:04:28Z
---
## Context
- When loose material (rubble, dirt, ore) lies on top of or against solid rock, the two are hard to tell apart in the smooth look: the loose grains blend into the rock under them, so it's unclear where the solid ground starts and what is still to dig. The owner's screenshot: `/home/aaron/Pictures/Screenshots/Screenshot_20261024_214546.png` (a dug-out area around the bot where loose copper-coloured rubble covers the rock).
## Subtasks
- [ ] Find what makes them blend (similar colours, lighting, the smooth look's edge blending, no outline between loose and solid)
- [ ] Give loose grains and solid ground a clear visual difference (for example an edge or shading on solid rock, a different texture or brightness for loose grains), in both looks
- [ ] Check it in dark caves, under the bot's lamp, and with the thermal lens