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deepgrain-foundry/tasks/t21.md
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44r0n7andClaude Opus 5.5 a712e51b96 Board: t21 to Review with its report; new tasks t29, t33-t36; board updates
- t21 report and subtasks ticked.
- New Todo tasks: t33 telling solid ground from loose grains, t34 nozzle blow reach, t35
  diagonal screw tubes, t36 diagonal wall blocks with a sloped face; t29 added on the board.
- The owner's board edits since the last board commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:51:27 -04:00

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---
id: t21
status: Review
order: 0
priority: P3
created: 2026-10-24
updated: 2026-10-25T02:42:10Z
title: Code health: refactor, speed up and test the physics
report: |
(agent) Done in six commits; all tests pass. Water: it did run out, just slowly. Pools now pour
off ledges several times faster (a 100-wide pool empties in about 50 s) and leftover film drains;
rain from steam spreads out downwind, so a waterfall into a hot shaft no longer refills its own
lake. Found and fixed: steam or smoke trapped in a pocket never finished, and rain landing on
steam deleted water. Piles near the bot now sort, quickly. Faster with identical results: the
roof scan (4.6 -> 1.9 ms on a quiet Huge world) and the heat pass. A loaded world starts around
the bot first (Huge, first 10 s: 15 -> 5.5 ms a tick, worst 80 -> 16 ms). Seven duplicates merged
and six large files split. Seeds make the same worlds as before. Please check: pour a pond off a
ledge; stand by a pile of ore on ash; load a Huge world and fly around in the first 20 s.
assignee: claude
---
## Context
- The code has grown fast. Clean it up and make it faster without changing how the game plays, and give the physics a full test pass, starting with water: water running off the edge of the world never seems to run out (it may only be slow; find out, and fix it if it really doesn't). (Merged from t24 water fixes.)
## Subtasks
- [x] Remove duplicated code and split the largest modules into smaller files
- [x] Profile the simulation and rendering on a Huge world and speed up the slowest parts
- [x] A full test pass over water physics in every situation (pools, flows, falls off the world edge, pumps and pipes, freezing and boiling); fix what is wrong
- [x] The same kind of pass over sand, molten metal and gases where tests are thin
- [x] Fix issues found along the way, and test every piece of gameplay the changes touch