Files
deepgrain-foundry/tasks/t17.md
T
44r0n7andClaude Opus 5.5 a712e51b96 Board: t21 to Review with its report; new tasks t29, t33-t36; board updates
- t21 report and subtasks ticked.
- New Todo tasks: t33 telling solid ground from loose grains, t34 nozzle blow reach, t35
  diagonal screw tubes, t36 diagonal wall blocks with a sloped face; t29 added on the board.
- The owner's board edits since the last board commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:51:27 -04:00

1.7 KiB

id, status, order, priority, created, updated, title, report
id status order priority created updated title report
t17 Done 13 P3 2026-10-24 2026-10-24T23:25:51Z fog of war changes (agent) The bot now sees into the ground around it, through rock: fully clear out to 12 grains, then fading out softly by 24, with a grainy edge instead of a hard or stepped one. It moves with the bot and stays revealed afterwards, like the rest of the fog. Line of sight down tunnels and into caves works as before (out to 48 grains). To check: start or load a world, dig down, and look at the ore and caves showing in the rock around the bot as you go.

Context

  • Fog of war only reveals open areas the bot can see into, so you can't tell what's in the ground around you or where to dig. Also reveal the ground around the bot, through rock, out to about 20 grains with a soft edge. Ground revealed this way looks fully clear, the same as ground seen in the open.

Subtasks

  • Reveal ground within about 20 grains of the bot, through rock, with a soft edge
  • Blend the fog edges more: they look sharp and stepped report: The ring around the bot now fades over 12 grains (clear to 12, gone at 24) instead of 4, rays fade 8 grains into rock and over the last 16 of their range, the surface fades over 16 grains, and partly seen grains get a little per-grain noise so the edge looks grainy instead of stepped.
  • Remove the jagged grey edge, and make unexplored ground black report: Fading now eases into black along a curve, the grain noise is strongest mid-fade and gone at the edges, sight into rock always fades over 8 grains from however bright it arrived, and unexplored ground (and off the map) is pure black instead of dark grey.