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deepgrain-foundry/tasks/t13_world_generation_options.md
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44r0n7andClaude Opus 5.5 a712e51b96 Board: t21 to Review with its report; new tasks t29, t33-t36; board updates
- t21 report and subtasks ticked.
- New Todo tasks: t33 telling solid ground from loose grains, t34 nozzle blow reach, t35
  diagonal screw tubes, t36 diagonal wall blocks with a sloped face; t29 added on the board.
- The owner's board edits since the last board commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:51:27 -04:00

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---
id: t13
title: Distinct worlds: generation options, planet presets, exotic ores and a choice of claims
status: Backlog
created: 2026-10-24
updated: 2026-10-24T23:55:44Z
tags: [idea]
order: 0
---
## Context
- Every world is generated the same way today, and a new claim is just another random world the same size as the last. Make worlds and claims feel distinct: options when generating a world, planet presets that change how a world looks and what is in it, exotic late-game ores that only some worlds have, and a choice of claims to open, each with its own size, character and price. (Merged from t12 exotic ores and t31 choosing claims.)
## Subtasks
- [ ] Generation options in the new-world dialog: how much ore, caves, water and mountains, and how deep the world goes
- [ ] Planet presets that change the look and the climate: different trees, water, dirt and rock colours, for example a frozen world, a desert world and a volcanic world
- [ ] Exotic, sci-fi ores and materials for the late game, found only on some planets or very deep, each with a use
- [ ] Opening a new claim offers a few claims to choose from (for example three), each showing its size, preset, notable ores, down payment and debt
- [ ] Claim prices match their size and riches