Files
deepgrain-foundry/tasks/t30_progress_meters_while.md
T

25 lines
1.4 KiB
Markdown

---
id: t30
title: Progress meters while generating, loading and saving
report: |
(agent) Making a world, opening a claim, loading a save and travelling now show the loading
screen with a title, a bar that moves and the step it's on (shaping the land, laying rock and
ore, settling loose ground, unpacking, building the world...). The game stays responsive while a
Huge world generates, and worlds come out exactly as before. A small "Saving…" chip appears at
the bottom right only if a save takes longer than about a sixth of a second. Please try a Huge
world, Continue, a new claim and travel, and say whether the saving chip should stay.
status: Review
created: 2026-10-24
updated: 2026-10-24T22:54:06Z
---
## Context
- Making a world, opening a new claim, travelling between claims and loading a save can take several seconds on big worlds (a Huge world takes about 6 s to generate), and the screen gives little sign of what is happening. Show a progress bar with a short message for each step. Saving is quick today, but a small indicator would help there too, especially for Huge worlds.
## Subtasks
- [x] Generating a world shows a progress bar that moves and names the step (terrain, ores, caves, water, trees…)
- [x] Loading a save, opening a new claim and travelling show progress (reading, unpacking, building the world)
- [x] Saving shows a small, unobtrusive indicator while it runs