A drag takes only the material it starts on (Shift: everything). The blow selection is the hand: click or Q/E for one material, Ctrl+click for a mix. Empty materials leave the hand, an empty hand blows nothing, and a pickup fills an empty hand. Removes the pick-up marks and the F vacuum menu. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2.1 KiB
2.1 KiB
id, status, order, priority, created, updated, title, report
| id | status | order | priority | created | updated | title | report |
|---|---|---|---|---|---|---|---|
| t20 | Review | 2 | P3 | 2026-10-24 | 2026-10-24T17:34:39Z | vacuum/blow tool rethink | (agent) The Vacuum now picks up what you click and blows out what's in hand. Left drag takes only the material it starts on (or the first loose grain it reaches); Shift takes everything. The hand is what right click blows: click a bag name or Q/E for one material, Ctrl+click to add to a mix, Shift + right click for everything loose. When something in hand runs out it leaves the hand; with nothing in hand, right click blows nothing and says how to choose. Picking something up with an empty hand puts it in hand. The pick-up marks (R, Ctrl+right-click) and the F vacuum menu are gone. To check: drag starting on copper ore in a mixed pile (only ore comes up); empty the hand and pick up coal (coal goes in hand); Ctrl+click coal and copper ore and blow a mix into a furnace until one runs out (the other keeps going); Shift + right click. |
Context
I dont like the current tool. I want to completely rethink how to pick up and drop materials in the game. maybe a vacuum isnt the best tool. maybe it is. I just want to discuss some options for picking up and dropping the materials in the game. it dont need to be super complicated, but i do need to be able to selectively pick up and drop materials. lets brainstorm multiple ideas for tools maybe multiple tools or just one. i want it to be simple and intuitive.
Subtasks
- discuss with user in claude code when asked about it, to work out exactly what the user wants
- Pick up what you click: a drag that starts on a material sweeps up only that material, and Shift takes everything
- One bag item (or a Ctrl+click mix) is in hand; Q/E or clicking a bag row changes it, and right click blows it out
- When the last of something in hand is blown out, it leaves the hand; an empty hand says so instead of blowing
- Picking something up with an empty hand puts it in hand
- Remove the pick-up marks (R, Ctrl+right-click, the "Only marked" chip) and the F vacuum menu