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deepgrain-foundry/tasks/t20.md
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44r0n7andClaude Opus 5.5 51bdd00a9f Vacuum: pick up what you click, blow out what's in hand (t20)
A drag takes only the material it starts on (Shift: everything). The blow
selection is the hand: click or Q/E for one material, Ctrl+click for a mix.
Empty materials leave the hand, an empty hand blows nothing, and a pickup
fills an empty hand. Removes the pick-up marks and the F vacuum menu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 13:34:44 -04:00

2.1 KiB

id, status, order, priority, created, updated, title, report
id status order priority created updated title report
t20 Review 2 P3 2026-10-24 2026-10-24T17:34:39Z vacuum/blow tool rethink (agent) The Vacuum now picks up what you click and blows out what's in hand. Left drag takes only the material it starts on (or the first loose grain it reaches); Shift takes everything. The hand is what right click blows: click a bag name or Q/E for one material, Ctrl+click to add to a mix, Shift + right click for everything loose. When something in hand runs out it leaves the hand; with nothing in hand, right click blows nothing and says how to choose. Picking something up with an empty hand puts it in hand. The pick-up marks (R, Ctrl+right-click) and the F vacuum menu are gone. To check: drag starting on copper ore in a mixed pile (only ore comes up); empty the hand and pick up coal (coal goes in hand); Ctrl+click coal and copper ore and blow a mix into a furnace until one runs out (the other keeps going); Shift + right click.

Context

I dont like the current tool. I want to completely rethink how to pick up and drop materials in the game. maybe a vacuum isnt the best tool. maybe it is. I just want to discuss some options for picking up and dropping the materials in the game. it dont need to be super complicated, but i do need to be able to selectively pick up and drop materials. lets brainstorm multiple ideas for tools maybe multiple tools or just one. i want it to be simple and intuitive.

Subtasks

  • discuss with user in claude code when asked about it, to work out exactly what the user wants
  • Pick up what you click: a drag that starts on a material sweeps up only that material, and Shift takes everything
  • One bag item (or a Ctrl+click mix) is in hand; Q/E or clicking a bag row changes it, and right click blows it out
  • When the last of something in hand is blown out, it leaves the hand; an empty hand says so instead of blowing
  • Picking something up with an empty hand puts it in hand
  • Remove the pick-up marks (R, Ctrl+right-click, the "Only marked" chip) and the F vacuum menu