Commit Graph
6 Commits
Author SHA1 Message Date
44r0n7andClaude Opus 5.5 ff9fd7b1b8 Screw conveyors join across the corner to diagonals (t62)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 12:12:44 -04:00
44r0n7andClaude Opus 5.5 3ee85429fd Sidewall belt and screen drawing, cheaper cleat checks (t42, t43)
Far sidewall drawn behind the load with cleat ribs at their physics
positions; sloped screens get a tinted mesh between rails and shake only
when loaded. Powder skips cleat checks outside chunks that have cleats,
and empty slopes let their chunks sleep. Record the screw conveyor and
stall/carry-depth decisions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 20:08:21 -04:00
44r0n7andClaude Opus 5.5 1a300bf744 Loose grains and solid ground look different: a seam on the rock, pebbly lighter grains (t33)
- Smooth look: natural ground gets a soft seam where loose grains meet it; packed grains keep a
  pebble texture and are slightly lighter. Pixel look and thermal lens: the same idea per pixel.
- play.py: the F-on-a-mold toast check records toasts the key press makes instead of counting
  the ones on screen, which failed when an older toast expired at the same moment.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 16:59:54 -04:00
44r0n7andClaude Opus 5.5 152a2af6df Fog of war: underground is black until the bot has seen it (t8)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:37:34 -04:00
44r0n7andClaude Opus 5.5 ce7df82b01 Run browser tests locally: Playwright 1.64.1 in .venv, scripts switch to it on their own
The browser tests and screenshot tools now work with plain python3 on a machine whose
system Python refuses pip installs: tools/use_venv.py re-runs them with the repo's .venv.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 16:50:15 -04:00
44r0n7andClaude Opus 5.5 b270c4e818 Deepgrain Foundry: move from a claude.ai artifact to a local repository
The game as of artifact version 24, ready for local development with
coding agents.

- Source split from three large files into 52 small ones under src/sim,
  src/render and src/ui, joined in the order in src/manifest.json by
  build.py. The joined code is unchanged apart from comments; every
  headless suite gives the same output, and screenshots in both looks
  are pixel-identical to before.
- Light tidying with no change in behaviour: one movement scan loop,
  shared hazard-stripe and belt shader helpers, unused code removed, a
  shared check helper for the test suites.
- World files can be exported as an ordinary download outside claude.ai.
- Tests: broken old scripts removed, experiments moved to tools/,
  test/run_all.py added. Tools: shot.py (repeatable screenshots),
  where.py, map.py.
- Docs: AGENTS.md, CLAUDE.md, NOTES.md (the owner's to-do inbox),
  docs/PROJECT_MAP.md, DESIGN.md, TESTING.md, systems notes, the
  owner's requests and an agent log.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K9kLmYADKSEjuwUN3rFxDA
2026-10-23 16:05:31 -04:00