Commit Graph
14 Commits
Author SHA1 Message Date
44r0n7andClaude Opus 5.5 f193b1c76c Identify ores with the cursor: pinged veins, ores-only label, vein outline (t77)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 17:43:49 -04:00
44r0n7andClaude Opus 5.5 9fc1b92080 Throughput in the info overlay: grains per second and backing-up glow (t49)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 16:21:48 -04:00
44r0n7andClaude Opus 5.5 dd8068dfe6 Dev console: money, items, upgrades, free build, speed (t66)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 14:30:37 -04:00
44r0n7andClaude Opus 5.5 65338b2b27 Shared join module for transport pieces; belt drawing uses it (t67 phase 1)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 13:00:43 -04:00
44r0n7andClaude Opus 5.5 ff9fd7b1b8 Screw conveyors join across the corner to diagonals (t62)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 12:12:44 -04:00
44r0n7andClaude Opus 5.5 578b55316b Sloped belts hold their load with moving cleats (t42); sloped filters are downhill shaking screens (t43)
The magic grip is gone: cleats every 8 face cells, 6 grains tall, carry
pockets uphill (about 71 grains/s against 90 flat) and overflow rolls
back. Sloped filters always run downhill; grains travel by gravity and
a shake, and sorting stays exact. Drawing needs another pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-26 19:47:59 -04:00
44r0n7andClaude Opus 5.5 0cf615eb3d Sloped belts and filters drawn as one belt turned to 45° (t40)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 23:50:45 -04:00
44r0n7andClaude Opus 5.5 e19cb784d2 Sloped belts and filters, laid by a 45° drag (t40)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 23:17:55 -04:00
44r0n7andClaude Opus 5.5 7fa1056e09 Refactor: merge duplicated rules, split the largest files by topic (t21)
- One helper each for wall and mold refunds, tube edges and lanes, pipe text, piece dimensions,
  font lookup, reach circles and surface averaging.
- previews, smooth, notebook, materials, worldgen and selection split into topic files
  (preview-drill, preview-selection, smooth-shaders, notebook-market, notebook-blueprints,
  material-tables, worldgen-helpers, selection-pickers, selection-panels).
- Every suite's output identical apart from timings; seeds make the same worlds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:35:12 -04:00
44r0n7andClaude Opus 5.5 99d04b4972 Bar rack blocks: store 50 bars each, F lets them out oldest first (t1)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:53:09 -04:00
44r0n7andClaude Opus 5.5 c8d397e19a Minimap with zoom in the bottom right, full map on M; cards move to the bottom centre (t32)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:23:43 -04:00
44r0n7andClaude Opus 5.5 28893c93bc New claims: open another claim once one is paid off, travel between them (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:06:01 -04:00
44r0n7andClaude Opus 5.5 152a2af6df Fog of war: underground is black until the bot has seen it (t8)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:37:34 -04:00
44r0n7andClaude Opus 5.5 b270c4e818 Deepgrain Foundry: move from a claude.ai artifact to a local repository
The game as of artifact version 24, ready for local development with
coding agents.

- Source split from three large files into 52 small ones under src/sim,
  src/render and src/ui, joined in the order in src/manifest.json by
  build.py. The joined code is unchanged apart from comments; every
  headless suite gives the same output, and screenshots in both looks
  are pixel-identical to before.
- Light tidying with no change in behaviour: one movement scan loop,
  shared hazard-stripe and belt shader helpers, unused code removed, a
  shared check helper for the test suites.
- World files can be exported as an ordinary download outside claude.ai.
- Tests: broken old scripts removed, experiments moved to tools/,
  test/run_all.py added. Tools: shot.py (repeatable screenshots),
  where.py, map.py.
- Docs: AGENTS.md, CLAUDE.md, NOTES.md (the owner's to-do inbox),
  docs/PROJECT_MAP.md, DESIGN.md, TESTING.md, systems notes, the
  owner's requests and an agent log.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K9kLmYADKSEjuwUN3rFxDA
2026-10-23 16:05:31 -04:00