Commit Graph
7 Commits
Author SHA1 Message Date
44r0n7andClaude Opus 5.5 30c811ea80 Vacuum picks up grains in mid-air (t63)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-27 13:00:52 -04:00
44r0n7andClaude Opus 5.5 2cf9cb843c Vacuum: one selection for pick-up and blow, full list while Ctrl is held (t20)
With anything selected a drag takes only the selection; with nothing
selected it takes what you click. Right click blows the selected materials
in the bag. Holding Ctrl lists every material found so far under "Not in
bag". Selections stay when materials run out; Clear button, clicking the
only selected row, or gamepad B clears.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 13:57:43 -04:00
44r0n7andClaude Opus 5.5 c1a085ebb1 Vacuum: pick up what you click, blow out what's in hand (t20)
A drag takes only the material it starts on (Shift: everything). The blow
selection is the hand: click or Q/E for one material, Ctrl+click for a mix.
Empty materials leave the hand, an empty hand blows nothing, and a pickup
fills an empty hand. Removes the pick-up marks and the F vacuum menu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 13:34:44 -04:00
44r0n7andClaude Opus 5.5 aa46406c92 Vacuum menu on F replaces the pick-up modes (t16)
Pick-up takes everything unless something is marked; F with the Vacuum
(when nothing in reach can be used) or the card chips open a menu with
pick-up and blow toggles per material. The bag rows lose their buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 02:28:56 -04:00
44r0n7andClaude Opus 5.5 255824ec6d Vacuum controls: pick-up modes and separate pick-up and blow marks in the bag (t6, t15)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:54:12 -04:00
44r0n7andClaude Opus 5.5 de677b49c5 Ingot molds drop bars out of the bottom on their own
Bars no longer get thrown up into the furnace, and F is no longer needed to
collect them. Blocked bars wait in the trough; the short stub stays for the
next firing; F is optional upkeep (clean, chip slag, rake).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 19:00:12 -04:00
44r0n7andClaude Opus 5.5 b270c4e818 Deepgrain Foundry: move from a claude.ai artifact to a local repository
The game as of artifact version 24, ready for local development with
coding agents.

- Source split from three large files into 52 small ones under src/sim,
  src/render and src/ui, joined in the order in src/manifest.json by
  build.py. The joined code is unchanged apart from comments; every
  headless suite gives the same output, and screenshots in both looks
  are pixel-identical to before.
- Light tidying with no change in behaviour: one movement scan loop,
  shared hazard-stripe and belt shader helpers, unused code removed, a
  shared check helper for the test suites.
- World files can be exported as an ordinary download outside claude.ai.
- Tests: broken old scripts removed, experiments moved to tools/,
  test/run_all.py added. Tools: shot.py (repeatable screenshots),
  where.py, map.py.
- Docs: AGENTS.md, CLAUDE.md, NOTES.md (the owner's to-do inbox),
  docs/PROJECT_MAP.md, DESIGN.md, TESTING.md, systems notes, the
  owner's requests and an agent log.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K9kLmYADKSEjuwUN3rFxDA
2026-10-23 16:05:31 -04:00