Commit Graph
7 Commits
Author SHA1 Message Date
44r0n7andClaude Opus 5.5 d3fc1d2cbc Piles near the bot sort, and 20 times faster; burning fuel keeps the slow pace (t21)
- SORTP 0.003 -> 0.06: ore sinks through 8 rows of ash in about 7 s near the bot.
- wakeBotPowder(): every 8 ticks, areas with loose grains within 100 grains of the bot get a
  sorting chance; far away, resting piles still sleep.
- Sinking through burning fuel stays at 0.003, so buried burning piles still char and furnace
  beds behave as tuned. World generation settles at the old rate: seeds are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:05:03 -04:00
44r0n7andClaude Opus 5.5 9291040ff0 Water pours off ledges several times faster, raining clouds spread boiled-off water (t21)
- Liquids step up to 8 cells a tick toward a drop (fewer the thicker they are), and a top-layer
  grain looks 4 times as far for one, so pools empty and thin film drains. A 100-wide pool
  empties in about 50 s; the old code left 24-650 grains stranded on wide ledges.
- Only a top-layer grain stepping sideways wakes the row ahead, so settled lakes still sleep.
- World generation settles at the old speed: seeds make the same worlds as before.
- Cooled steam under a roof no longer stays steam for ever (its heat area slept).
- Raining clouds keep drifting at half pace and rain over a band either side, so a waterfall into
  a hot shaft no longer rains straight back on its own lake.
- New test/t_water.js; t_weather rain-location checks; t_conveyors counts steam in flight;
  t_molds seeds the random burning-bed check.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:44:06 -04:00
44r0n7andClaude Opus 5.5 54af0e51ad Progress bar and steps while generating, loading, opening claims and travelling; saving chip (t30)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:54:06 -04:00
44r0n7andClaude Opus 5.5 4e3d8e41f6 No deep ore in rock hot enough to light or melt it; reloaded worlds settle again (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:25:13 -04:00
44r0n7andClaude Opus 5.5 26d17c2b1d Deeper is richer: about 4.7x the ore in a world, shallow layers unchanged (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 17:30:51 -04:00
44r0n7andClaude Opus 5.5 b045d8378b Fog of war: underground is black until the bot has seen it (t8)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:37:34 -04:00
44r0n7andClaude Opus 5.5 3f971a94c2 Deepgrain Foundry: move from a claude.ai artifact to a local repository
The game as of artifact version 24, ready for local development with
coding agents.

- Source split from three large files into 52 small ones under src/sim,
  src/render and src/ui, joined in the order in src/manifest.json by
  build.py. The joined code is unchanged apart from comments; every
  headless suite gives the same output, and screenshots in both looks
  are pixel-identical to before.
- Light tidying with no change in behaviour: one movement scan loop,
  shared hazard-stripe and belt shader helpers, unused code removed, a
  shared check helper for the test suites.
- World files can be exported as an ordinary download outside claude.ai.
- Tests: broken old scripts removed, experiments moved to tools/,
  test/run_all.py added. Tools: shot.py (repeatable screenshots),
  where.py, map.py.
- Docs: AGENTS.md, CLAUDE.md, NOTES.md (the owner's to-do inbox),
  docs/PROJECT_MAP.md, DESIGN.md, TESTING.md, systems notes, the
  owner's requests and an agent log.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K9kLmYADKSEjuwUN3rFxDA
2026-10-23 16:05:31 -04:00