- SORTP 0.003 -> 0.06: ore sinks through 8 rows of ash in about 7 s near the bot.
- wakeBotPowder(): every 8 ticks, areas with loose grains within 100 grains of the bot get a
sorting chance; far away, resting piles still sleep.
- Sinking through burning fuel stays at 0.003, so buried burning piles still char and furnace
beds behave as tuned. World generation settles at the old rate: seeds are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- New test/t_physics.js: heaps, sorting, sinking, world edges; molten copper levelling, setting,
quenching, slag over copper, cavity filling; smoke, steam, fire, sealed pockets, the top row.
- Gas in a sealed pocket kept its area asleep and never faded or condensed: gas() keeps its area
awake while it lasts.
- A rain drop or blown grain landing on steam deleted the steam's water: it goes to the clouds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Liquids step up to 8 cells a tick toward a drop (fewer the thicker they are), and a top-layer
grain looks 4 times as far for one, so pools empty and thin film drains. A 100-wide pool
empties in about 50 s; the old code left 24-650 grains stranded on wide ledges.
- Only a top-layer grain stepping sideways wakes the row ahead, so settled lakes still sleep.
- World generation settles at the old speed: seeds make the same worlds as before.
- Cooled steam under a roof no longer stays steam for ever (its heat area slept).
- Raining clouds keep drifting at half pace and rain over a band either side, so a waterfall into
a hot shaft no longer rains straight back on its own lake.
- New test/t_water.js; t_weather rain-location checks; t_conveyors counts steam in flight;
t_molds seeds the random burning-bed check.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The hint and Clear button were inside the scrolling bag list, so a long
Ctrl list scrolled them away. They now sit in a footer under the list, and
Clear is a full-width, highlighted "Clear selection" button.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Blowing out the last of a selected material removes it from the selection,
so an emptied selection picks up what you click again. Ctrl + wheel never
zooms the page and scrolls the bag list under the mouse. A bag click while
Ctrl is held adds to the selection even if the click lacks the Ctrl flag.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
With anything selected a drag takes only the selection; with nothing
selected it takes what you click. Right click blows the selected materials
in the bag. Holding Ctrl lists every material found so far under "Not in
bag". Selections stay when materials run out; Clear button, clicking the
only selected row, or gamepad B clears.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A drag takes only the material it starts on (Shift: everything). The blow
selection is the hand: click or Q/E for one material, Ctrl+click for a mix.
Empty materials leave the hand, an empty hand blows nothing, and a pickup
fills an empty hand. Removes the pick-up marks and the F vacuum menu.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Also: board rule to write tasks from chat in our own words, task
descriptions rewritten that way, and a note on lost web-board descriptions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pick-up takes everything unless something is marked; F with the Vacuum
(when nothing in reach can be used) or the card chips open a menu with
pick-up and blow toggles per material. The bag rows lose their buttons.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each note is a task in tasks/ with the owner's words under ## Context; the
board rules are in .kandown/kandown_work.md and docs/kandown.md explains how
kandown works here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The short description row became a status row for the selected piece
(variant, Replace, ghosts, messages). Gamepad shows the selected tile's popup.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>