Commit Graph
3 Commits
Author SHA1 Message Date
44r0n7andClaude Opus 5.5 80668a4baf Lakes fill only to their lower rim and keep clear of spawn and the dock (t96)
The lake lip was Math.min(surfY), the highest ground (y grows downward), so water was poured
above the lower rim and, once levelled, ran up to the trade dock on 4 of 12 seeds. The lip is
now the lower rim edge minus one, and each lake stays 80 grains from spawn. Seed hashes and
the shallow-ore hash re-baselined (changes only under lake basins); golden fixtures also
freeze surfY/dirtY/AMB from the previous generator.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 19:45:51 -04:00
44r0n7andClaude Opus 5.5 ae78756fa2 Level lakes at the end of world generation, keeping their water (t96)
Volume-preserving levelling pass for water bodies of 50+ cells; the dock foundation is placed
first so it cannot erase levelled water. Seed hashes re-baselined (water and air only).
Started by Codex, finished and reviewed by Claude after Codex hit its usage limit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 19:28:23 -04:00
44r0n7 fc29214162 New-world lakes start level; no trees in water (t96) 2026-10-29 18:21:45 -04:00