Commit Graph
107 Commits
Author SHA1 Message Date
44r0n7andClaude Opus 5.5 7fa1056e09 Refactor: merge duplicated rules, split the largest files by topic (t21)
- One helper each for wall and mold refunds, tube edges and lanes, pipe text, piece dimensions,
  font lookup, reach circles and surface averaging.
- previews, smooth, notebook, materials, worldgen and selection split into topic files
  (preview-drill, preview-selection, smooth-shaders, notebook-market, notebook-blueprints,
  material-tables, worldgen-helpers, selection-pickers, selection-panels).
- Every suite's output identical apart from timings; seeds make the same worlds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:35:12 -04:00
44r0n7andClaude Opus 5.5 9937683a2c Faster roof scan and heat pass with identical results (t21)
- The roof is rescanned only in area columns that changed since the last scan: a quiet Huge
  world goes from 4.60 to 1.88 ms per scan (every 20 ticks).
- The heat pass skips react() for solids and powders below their first reaction threshold:
  Huge world digging 2.54 -> 2.34 ms/tick, quiet 1.39 -> 1.18.
- Every suite's output is identical apart from timing lines; seeds make the same worlds.
- test/t_sim_optimizations.js checks the dirty roof against a full scan and the heat loop
  against the reference loop byte for byte.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:18:50 -04:00
44r0n7andClaude Opus 5.5 cce81e4eca Piles near the bot sort, and 20 times faster; burning fuel keeps the slow pace (t21)
- SORTP 0.003 -> 0.06: ore sinks through 8 rows of ash in about 7 s near the bot.
- wakeBotPowder(): every 8 ticks, areas with loose grains within 100 grains of the bot get a
  sorting chance; far away, resting piles still sleep.
- Sinking through burning fuel stays at 0.003, so buried burning piles still char and furnace
  beds behave as tuned. World generation settles at the old rate: seeds are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 22:05:03 -04:00
44r0n7andClaude Opus 5.5 9be04471ee Physics test pass for sand, molten metal and gases; stuck gas finishes, steam is not deleted (t21)
- New test/t_physics.js: heaps, sorting, sinking, world edges; molten copper levelling, setting,
  quenching, slag over copper, cavity filling; smoke, steam, fire, sealed pockets, the top row.
- Gas in a sealed pocket kept its area asleep and never faded or condensed: gas() keeps its area
  awake while it lasts.
- A rain drop or blown grain landing on steam deleted the steam's water: it goes to the clouds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 21:55:04 -04:00
44r0n7andClaude Opus 5.5 ea1dd387b1 Water pours off ledges several times faster, raining clouds spread boiled-off water (t21)
- Liquids step up to 8 cells a tick toward a drop (fewer the thicker they are), and a top-layer
  grain looks 4 times as far for one, so pools empty and thin film drains. A 100-wide pool
  empties in about 50 s; the old code left 24-650 grains stranded on wide ledges.
- Only a top-layer grain stepping sideways wakes the row ahead, so settled lakes still sleep.
- World generation settles at the old speed: seeds make the same worlds as before.
- Cooled steam under a roof no longer stays steam for ever (its heat area slept).
- Raining clouds keep drifting at half pace and rain over a band either side, so a waterfall into
  a hot shaft no longer rains straight back on its own lake.
- New test/t_water.js; t_weather rain-location checks; t_conveyors counts steam in flight;
  t_molds seeds the random burning-bed check.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 20:44:06 -04:00
44r0n7andClaude Opus 5.5 99d04b4972 Bar rack blocks: store 50 bars each, F lets them out oldest first (t1)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:53:09 -04:00
44r0n7andClaude Opus 5.5 d2eb388729 Backlog: merge related tasks into four and rewrite them
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:28:00 -04:00
44r0n7andClaude Opus 5.5 c8d397e19a Minimap with zoom in the bottom right, full map on M; cards move to the bottom centre (t32)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:23:43 -04:00
44r0n7andClaude Opus 5.5 945e5205b8 New worlds get generated camp names like new claims (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 19:00:22 -04:00
44r0n7andClaude Opus 5.5 66543bbd4b Progress bar and steps while generating, loading, opening claims and travelling; saving chip (t30)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:54:06 -04:00
44r0n7andClaude Opus 5.5 4d5fca6dae New claims get camp names from their seed, renameable from the Claims tab; add t30 (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:38:26 -04:00
44r0n7andClaude Opus 5.5 c302b0cf42 No deep ore in rock hot enough to light or melt it; reloaded worlds settle again (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:25:13 -04:00
44r0n7andClaude Opus 5.5 28893c93bc New claims: open another claim once one is paid off, travel between them (t3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 18:06:01 -04:00
44r0n7andClaude Opus 5.5 c7256557bb Brick press: clay lumps into green bricks that fire into Bricks (t28)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 16:55:54 -04:00
44r0n7andClaude Opus 5.5 8d9e9c546b Grinder and Saw hopper blocks replace the Refiner and Stone cutter in the menu (t4)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 16:06:51 -04:00
44r0n7andClaude Opus 5.5 01403bb95e Pneumatic nozzle: air streaks while sucking and blowing (t25)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 15:27:18 -04:00
44r0n7andClaude Opus 5.5 c95cc48340 The Vacuum is renamed the Pneumatic nozzle, with a title row in its card (t26)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 15:18:52 -04:00
44r0n7andClaude Opus 5.5 67b6aba6eb Tool messages show as toasts, the card status line is gone (t27)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 15:14:46 -04:00
44r0n7andClaude Opus 5.5 196ce5ce62 Bag: hint and Clear selection stay visible under the list (t20)
The hint and Clear button were inside the scrolling bag list, so a long
Ctrl list scrolled them away. They now sit in a footer under the list, and
Clear is a full-width, highlighted "Clear selection" button.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 14:29:02 -04:00
44r0n7andClaude Opus 5.5 d643718c48 Vacuum: deselect what is blown out, Ctrl + wheel scrolls the bag, Ctrl+click fix (t20)
Blowing out the last of a selected material removes it from the selection,
so an emptied selection picks up what you click again. Ctrl + wheel never
zooms the page and scrolls the bag list under the mouse. A bag click while
Ctrl is held adds to the selection even if the click lacks the Ctrl flag.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 14:16:47 -04:00
44r0n7andClaude Opus 5.5 2cf9cb843c Vacuum: one selection for pick-up and blow, full list while Ctrl is held (t20)
With anything selected a drag takes only the selection; with nothing
selected it takes what you click. Right click blows the selected materials
in the bag. Holding Ctrl lists every material found so far under "Not in
bag". Selections stay when materials run out; Clear button, clicking the
only selected row, or gamepad B clears.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 13:57:43 -04:00
44r0n7andClaude Opus 5.5 c1a085ebb1 Vacuum: pick up what you click, blow out what's in hand (t20)
A drag takes only the material it starts on (Shift: everything). The blow
selection is the hand: click or Q/E for one material, Ctrl+click for a mix.
Empty materials leave the hand, an empty hand blows nothing, and a pickup
fills an empty hand. Removes the pick-up marks and the F vacuum menu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 13:34:44 -04:00
44r0n7andClaude Opus 5.5 14194cb4be Fog of war: unexplored is black, fades ease into it with no stepped rim (t17)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 12:59:00 -04:00
44r0n7andClaude Opus 5.5 a18dcda8a4 Fog of war: wider fades and a grainy edge instead of stepped lines (t17)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 12:39:13 -04:00
44r0n7andClaude Opus 5.5 1f56d27ded Fog of war reveals the ground around the bot through rock (t17)
Also: board rule to write tasks from chat in our own words, task
descriptions rewritten that way, and a note on lost web-board descriptions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 12:29:08 -04:00
44r0n7andClaude Opus 5.5 ec687b8c6c Vacuum: holding Shift shows the blow-everything mix on the card and in the bag (t19)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:59:05 -04:00
44r0n7andClaude Opus 5.5 209d065f4e Vacuum: Shift blows everything, Ctrl+click in the bag, one-line menu rows (t16)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 02:52:56 -04:00
44r0n7andClaude Opus 5.5 aa46406c92 Vacuum menu on F replaces the pick-up modes (t16)
Pick-up takes everything unless something is marked; F with the Vacuum
(when nothing in reach can be used) or the card chips open a menu with
pick-up and blow toggles per material. The bag rows lose their buttons.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 02:28:56 -04:00
44r0n7andClaude Opus 5.5 255824ec6d Vacuum controls: pick-up modes and separate pick-up and blow marks in the bag (t6, t15)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:54:12 -04:00
44r0n7andClaude Opus 5.5 cc6f98a932 Record the owner's decisions for t1, t4 and t6
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:42:02 -04:00
44r0n7andClaude Opus 5.5 152a2af6df Fog of war: underground is black until the bot has seen it (t8)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:37:34 -04:00
44r0n7andClaude Opus 5.5 a730a7d73c Material menu for walls and molds, opened with F (t5)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:26:29 -04:00
44r0n7andClaude Opus 5.5 f3cedcacc8 Name box in the New world panel (t10)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:19:25 -04:00
44r0n7andClaude Opus 5.5 36f82712ab Setting to stop the camera drifting toward the pointer (t7)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:15:36 -04:00
44r0n7andClaude Opus 5.5 41663761fb tools/serve.py: build, serve and rebuild on change (t9)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:07:08 -04:00
44r0n7andClaude Opus 5.5 f822db8c50 Loading a world clears cards left from the last one (t11)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 01:04:25 -04:00
44r0n7andClaude Opus 5.5 11f6357c09 Move the to-do list from NOTES.md to a kandown board
Each note is a task in tasks/ with the owner's words under ## Context; the
board rules are in .kandown/kandown_work.md and docs/kandown.md explains how
kandown works here.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 00:44:22 -04:00
44r0n7andClaude Opus 5.5 dc873ecb8b Several worlds: a Worlds list with load, rename and delete; old save migrates to World 1
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 00:20:18 -04:00
44r0n7andClaude Opus 5.5 9df161046d Screw tubes carry bars, one whole bar at a time
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 00:09:33 -04:00
44r0n7andClaude Opus 5.5 9340bc132b Screw tubes use all their lanes: grains spread sideways inside a tube
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 00:00:05 -04:00
44r0n7andClaude Opus 5.5 ddfe78cf01 Build card describes the build tool in general, not the selected piece
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:42:38 -04:00
44r0n7andClaude Opus 5.5 c50444b333 World sounds are heard in a radius around the bot, not the view
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:40:08 -04:00
44r0n7andClaude Opus 5.5 daf91891fc F on an ingot mold does nothing and says nothing
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:37:49 -04:00
44r0n7andClaude Opus 5.5 92f33b11c9 Docs: the snapping sound confirmed in the owner's world (water boiling on hot deep rock)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:18:49 -04:00
44r0n7andClaude Opus 5.5 b70bb1f640 Silo: pixel-art version for the pixel look
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:16:27 -04:00
44r0n7andClaude Opus 5.5 2b68b5d583 World sounds are local: fade with distance and pan (distant sizzles snapped constantly)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:08:10 -04:00
44r0n7andClaude Opus 5.5 10911d4c86 Fewer, smaller messages: mold percentages, markers for machine heat, short status lines
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 23:03:45 -04:00
44r0n7andClaude Opus 5.5 a15af6ef9f Ingot molds empty themselves (no F); removing a mold returns its set metal
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 22:53:38 -04:00
44r0n7andClaude Opus 5.5 9bbddc1e20 Build tool: compact top-left card again; status row moved off the build bar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 20:24:46 -04:00
44r0n7andClaude Opus 5.5 f953a9cc51 Replace is held G instead of Ctrl (Ctrl+W/Ctrl+D were hit while flying)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 20:16:59 -04:00