- SORTP 0.003 -> 0.06: ore sinks through 8 rows of ash in about 7 s near the bot.
- wakeBotPowder(): every 8 ticks, areas with loose grains within 100 grains of the bot get a
sorting chance; far away, resting piles still sleep.
- Sinking through burning fuel stays at 0.003, so buried burning piles still char and furnace
beds behave as tuned. World generation settles at the old rate: seeds are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- New test/t_physics.js: heaps, sorting, sinking, world edges; molten copper levelling, setting,
quenching, slag over copper, cavity filling; smoke, steam, fire, sealed pockets, the top row.
- Gas in a sealed pocket kept its area asleep and never faded or condensed: gas() keeps its area
awake while it lasts.
- A rain drop or blown grain landing on steam deleted the steam's water: it goes to the clouds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>