 44r0n7andClaude Opus 5.5
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6ac5f463aa
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Drill: keep pass-through; restore the original loose-grain nudge, drop dust and push (t92)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-28 19:15:41 -04:00 |
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 44r0n7andClaude Opus 5.5
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dadf62a28d
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Drill: visible dust; pulses push loose material back and open a channel (t92)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-28 18:32:31 -04:00 |
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 44r0n7andClaude Opus 5.5
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f7ec8af791
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Fix blocky WebGPU sky: view inputs refresh when the camera moves (t91)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-28 17:46:52 -04:00 |
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 44r0n7andClaude Opus 5.5
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7468d00efb
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Multi-core simulation: grain movement and heat across a worker pool (t88 phase 3)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-28 03:23:43 -04:00 |
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 44r0n7andClaude Opus 5.5
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20963c776e
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WebGPU renderer complete: dirty uploads, default limits, legacy removed, WebGPU required, warm-up (t88 phase 2d)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-27 23:17:17 -04:00 |
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 44r0n7andClaude Opus 5.5
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452b6aed32
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Smooth look on WebGPU: WGSL port fed by GPU inputs and CPU overrides (t88 phase 2c)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-27 22:42:12 -04:00 |
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 44r0n7andClaude Opus 5.5
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31e3005816
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Lighting on the GPU in the WebGPU path (t88 phase 2b)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-27 20:01:15 -04:00 |
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 44r0n7andClaude Opus 5.5
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fc05146887
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WebGPU pixel look: GPU colours the world, CPU only rare cells (t88 phase 2a)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-27 19:49:36 -04:00 |
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