Decision: how the player finds the warehouses (t68)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-27 14:59:40 -04:00
co-authored by Claude Opus 5.5
parent a0f254fdeb
commit c3f9387b24
+6 -1
View File
@@ -505,7 +505,12 @@ above, including:
edge of the map, on indestructible ground, served by a road and trucks. Warehouses accept
loose grain as well as packaged goods (pallets, barrels or sacks from packaging machines).
Trucks matter to play, not just looks: what's waiting is collected when a truck comes, on its
schedule. How the player learns where the warehouses are is still open.
schedule. Finding them: the player spawns a short walk from the left warehouse, which takes
loose and bulk goods at lower prices with frequent trucks; the right one pays more for
packaged goods and is the long-haul goal. Both always show on the minimap and full map with an
edge-of-screen arrow, the first-start card names both and suggests starting left, signposts
stand on indestructible plinths at spawn, and each warehouse is a landmark (crane or silo,
beacon at night) with its road running a little way inland.
## Ideas not built yet