diff --git a/docs/DESIGN.md b/docs/DESIGN.md index 15827f7..d331fe8 100644 --- a/docs/DESIGN.md +++ b/docs/DESIGN.md @@ -505,7 +505,12 @@ above, including: edge of the map, on indestructible ground, served by a road and trucks. Warehouses accept loose grain as well as packaged goods (pallets, barrels or sacks from packaging machines). Trucks matter to play, not just looks: what's waiting is collected when a truck comes, on its - schedule. How the player learns where the warehouses are is still open. + schedule. Finding them: the player spawns a short walk from the left warehouse, which takes + loose and bulk goods at lower prices with frequent trucks; the right one pays more for + packaged goods and is the long-haul goal. Both always show on the minimap and full map with an + edge-of-screen arrow, the first-start card names both and suggests starting left, signposts + stand on indestructible plinths at spawn, and each warehouse is a landmark (crane or silo, + beacon at night) with its road running a little way inland. ## Ideas not built yet