Decision: how the player finds the warehouses (t68)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-27 14:59:40 -04:00
co-authored by Claude Opus 5.5
parent a0f254fdeb
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@@ -505,7 +505,12 @@ above, including:
edge of the map, on indestructible ground, served by a road and trucks. Warehouses accept edge of the map, on indestructible ground, served by a road and trucks. Warehouses accept
loose grain as well as packaged goods (pallets, barrels or sacks from packaging machines). loose grain as well as packaged goods (pallets, barrels or sacks from packaging machines).
Trucks matter to play, not just looks: what's waiting is collected when a truck comes, on its Trucks matter to play, not just looks: what's waiting is collected when a truck comes, on its
schedule. How the player learns where the warehouses are is still open. schedule. Finding them: the player spawns a short walk from the left warehouse, which takes
loose and bulk goods at lower prices with frequent trucks; the right one pays more for
packaged goods and is the long-haul goal. Both always show on the minimap and full map with an
edge-of-screen arrow, the first-start card names both and suggests starting left, signposts
stand on indestructible plinths at spawn, and each warehouse is a landmark (crane or silo,
beacon at night) with its road running a little way inland.
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