Decision: how the player finds the warehouses (t68)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -505,7 +505,12 @@ above, including:
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edge of the map, on indestructible ground, served by a road and trucks. Warehouses accept
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loose grain as well as packaged goods (pallets, barrels or sacks from packaging machines).
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Trucks matter to play, not just looks: what's waiting is collected when a truck comes, on its
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schedule. How the player learns where the warehouses are is still open.
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schedule. Finding them: the player spawns a short walk from the left warehouse, which takes
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loose and bulk goods at lower prices with frequent trucks; the right one pays more for
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packaged goods and is the long-haul goal. Both always show on the minimap and full map with an
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edge-of-screen arrow, the first-start card names both and suggests starting left, signposts
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stand on indestructible plinths at spawn, and each warehouse is a landmark (crane or silo,
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beacon at night) with its road running a little way inland.
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## Ideas not built yet
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