Decision: dev console ships in every build, marking the save
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -481,6 +481,11 @@ above, including:
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doesn't need to fill a rectangle for belts, conveyors and the like. Belts, filters, screw
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conveyors, shafts, pipes, pumps and outlets (`lineOnly()`) always draw a line, Shift or not, and
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a diagonal belt drag stays sloped. Walls, grates and gates still Shift-fill.
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- **The dev console ships in every build (t66, 2026-10-27).** The owner is happy for players to
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experiment and play their own way, so the console isn't hidden behind a dev build. Turning it
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on warns first that the save will be marked, and the mark stays with the world; any future
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achievements won't unlock in a marked world. Besides money, items and upgrades it may have
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game speed and other things just for fun.
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## Ideas not built yet
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@@ -4,6 +4,13 @@ What agents have done, newest first. Add an entry for every piece of work: the d
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note or request it was for, what changed, the files touched, the tests run, and anything left
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open or not verified. Keep each entry short; the git history has the details.
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## 2026-10-27: t66 dev console in every build (Claude Code)
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- Owner decision: the console ships in production too, with a warning when it's turned on that
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the save gets marked (and future achievements won't unlock). Recorded in `docs/DESIGN.md`;
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t66 gained subtasks for the warning, the save mark, and game speed and fun controls. No code
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changed.
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## 2026-10-27: t66 dev console added to Todo (Claude Code)
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- Owner request: a dev console to add money, items and upgrades quickly for testing. Subtasks
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