Decision: dev console ships in every build, marking the save

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-26 23:35:41 -04:00
co-authored by Claude Opus 5.5
parent 9ff9013c68
commit 828c71487c
2 changed files with 12 additions and 0 deletions
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@@ -481,6 +481,11 @@ above, including:
doesn't need to fill a rectangle for belts, conveyors and the like. Belts, filters, screw
conveyors, shafts, pipes, pumps and outlets (`lineOnly()`) always draw a line, Shift or not, and
a diagonal belt drag stays sloped. Walls, grates and gates still Shift-fill.
- **The dev console ships in every build (t66, 2026-10-27).** The owner is happy for players to
experiment and play their own way, so the console isn't hidden behind a dev build. Turning it
on warns first that the save will be marked, and the mark stays with the world; any future
achievements won't unlock in a marked world. Besides money, items and upgrades it may have
game speed and other things just for fun.
## Ideas not built yet
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@@ -4,6 +4,13 @@ What agents have done, newest first. Add an entry for every piece of work: the d
note or request it was for, what changed, the files touched, the tests run, and anything left
open or not verified. Keep each entry short; the git history has the details.
## 2026-10-27: t66 dev console in every build (Claude Code)
- Owner decision: the console ships in production too, with a warning when it's turned on that
the save gets marked (and future achievements won't unlock). Recorded in `docs/DESIGN.md`;
t66 gained subtasks for the warning, the save mark, and game speed and fun controls. No code
changed.
## 2026-10-27: t66 dev console added to Todo (Claude Code)
- Owner request: a dev console to add money, items and upgrades quickly for testing. Subtasks