Log: old saves don't need to keep loading

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-26 23:31:35 -04:00
co-authored by Claude Opus 5.5
parent 155708b41d
commit 552b9b6480
+7
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@@ -4,6 +4,13 @@ What agents have done, newest first. Add an entry for every piece of work: the d
note or request it was for, what changed, the files touched, the tests run, and anything left note or request it was for, what changed, the files touched, the tests run, and anything left
open or not verified. Keep each entry short; the git history has the details. open or not verified. Keep each entry short; the git history has the details.
## 2026-10-27: Save compatibility rule dropped from AGENTS.md (Claude Code)
- Owner: old saves don't matter; only they play, for testing, and can start a new game.
`AGENTS.md` still said to keep saves loading (never renumber ids, add migrations), which
contradicted the DESIGN decision "No backward compatibility for now". It now matches. The t65
subtask no longer asks for saves to load. `AGENTS.md` is local (gitignored). No code changed.
## 2026-10-27: t65 Rust conversion added to Todo (Claude Code) ## 2026-10-27: t65 Rust conversion added to Todo (Claude Code)
- Owner request: a task to convert the game to Rust for performance, after the base game is more - Owner request: a task to convert the game to Rust for performance, after the base game is more