Docs: the snapping sound confirmed in the owner's world (water boiling on hot deep rock)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
2026-10-23 23:18:49 -04:00
co-authored by Claude Opus 5.5
parent 995ecaa6fb
commit 2b80a48a35
2 changed files with 7 additions and 3 deletions
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@@ -180,8 +180,9 @@ above, including:
- **World sounds are local.** Sounds from the world (water sizzling on hot metal or lava, and
any other event with a place) fade with distance from the view and pan left or right; they go
silent one screen width off-screen. The owner heard a constant snapping that followed the bot
in an older world but not in a new one. Most likely the sizzle: in a test, a lava and water
contact far from the bot sizzled about 580 times a minute, all played at full volume.
in an older world but not in a new one. It was the sizzle: in the owner's world, water that
had found its way down to hot basalt and granite (480-800°C, about 500 grains below the
surface) boiled about 48 times a minute, and every sizzle played at full volume.
- **The silo has pixel art in the pixel look**, drawn grain by grain like the rest of the world;
the smooth look keeps the illustrated silo. The owner noticed it looked the same in both.
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@@ -35,7 +35,10 @@ effects are not local?" The owner then confirmed a new world is quiet.
`docs/DESIGN.md`, `docs/PROJECT_MAP.md`.
- `test/play.py`: far off-screen is silent, on screen plays, just off-screen is quieter and
panned. All 11 headless suites, `play.py` and `t_smooth.py` pass.
- Open: not tested against the owner's own save; the owner checks by ear.
- Checked afterwards with the owner's exported world (seed 622525): over one minute, 48 sizzles
and no other sounds, all from water boiling on naturally hot deep rock (a pool on 580°C basalt
and drips in a shaft and a cave, about 500 grains below the bot). Nothing built there. With
the fix every one of them is silent from the surface.
## 2026-10-23: fewer, smaller messages (Claude Code, with Codex)