Add freshness bar, enhance overlays and renderers

- Add enemy freshness tracking (novelty bonus for repeated deploys)
- Add freshness bar to sidepanel enemy cards with penalty indicator
- Major overhaul of renderer-overlays.js (790+ lines for UI polish)
- Enhanced combat log, shop overlays, and inventory UI
- Improved weapon/upgrade display with partial ownership colors
- Added element icons and weakness/resistance indicators to cards
- Enhanced radial menu and tooltip system
- Add "stale/%" penalty text when freshness depleted
- Update play link to ffazeshift.net in index.html
This commit is contained in:
2026-06-17 11:58:17 -04:00
parent 6a710c3f03
commit 626879ed0c
21 changed files with 1884 additions and 312 deletions
+5 -1
View File
@@ -39,7 +39,11 @@ function clamp(value, min, max) {
}
function cheapestEnemyCost() {
return ENEMY_DEFS.reduce((min, d) => Math.min(min, d.cost), Infinity);
const tier = G?.difficultyTier ?? 0;
const prestige = G?.prestigeLevel ?? 0;
return ENEMY_DEFS
.filter(d => (d.minTier ?? 0) <= tier && (d.minPrestige ?? 0) <= prestige)
.reduce((min, d) => Math.min(min, d.cost), Infinity);
}
function countAliveEnemies() {