Add freshness bar, enhance overlays and renderers
- Add enemy freshness tracking (novelty bonus for repeated deploys) - Add freshness bar to sidepanel enemy cards with penalty indicator - Major overhaul of renderer-overlays.js (790+ lines for UI polish) - Enhanced combat log, shop overlays, and inventory UI - Improved weapon/upgrade display with partial ownership colors - Added element icons and weakness/resistance indicators to cards - Enhanced radial menu and tooltip system - Add "stale/%" penalty text when freshness depleted - Update play link to ffazeshift.net in index.html
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@@ -158,7 +158,8 @@ const DEV_MODE = true;
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const ids = ['grunt','runner','brute','phantom'];
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ids.forEach(id => {
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const def = ENEMY_DEFS.find(d => d.id === id);
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if (def) openPortal(def, qty, 0);
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if (!def) return;
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for (let i = 0; i < qty; i++) openPortal(def, 1, 0);
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});
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devLog(`Spawned wave: ${ids.join(', ')} ×${qty} each`, 'ok');
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}
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