Add freshness bar, enhance overlays and renderers

- Add enemy freshness tracking (novelty bonus for repeated deploys)
- Add freshness bar to sidepanel enemy cards with penalty indicator
- Major overhaul of renderer-overlays.js (790+ lines for UI polish)
- Enhanced combat log, shop overlays, and inventory UI
- Improved weapon/upgrade display with partial ownership colors
- Added element icons and weakness/resistance indicators to cards
- Enhanced radial menu and tooltip system
- Add "stale/%" penalty text when freshness depleted
- Update play link to ffazeshift.net in index.html
This commit is contained in:
2026-06-17 11:58:17 -04:00
parent 6a710c3f03
commit 626879ed0c
21 changed files with 1884 additions and 312 deletions
+2 -1
View File
@@ -158,7 +158,8 @@ const DEV_MODE = true;
const ids = ['grunt','runner','brute','phantom'];
ids.forEach(id => {
const def = ENEMY_DEFS.find(d => d.id === id);
if (def) openPortal(def, qty, 0);
if (!def) return;
for (let i = 0; i < qty; i++) openPortal(def, 1, 0);
});
devLog(`Spawned wave: ${ids.join(', ')} ×${qty} each`, 'ok');
}