Initial commit: Siege Protocol

Inverted tower-defense browser game — deploy enemies yourself, tower auto-kills them, pocket credits, upgrade weapons. HTML + Canvas + vanilla JS, no build step.

Co-Authored-By: claude-flow <ruv@ruv.net>
This commit is contained in:
2026-06-16 11:36:53 -04:00
commit 622a9fd170
31 changed files with 6164 additions and 0 deletions
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// ═══ input.js ═══
// ============================================================
// INPUT.JS — Keyboard hotkeys, mouse interaction
// ============================================================
const HOTKEYS = {
'Space': () => G.shopOpen ? closeShop() : openShop(),
'Escape': () => {
if (document.body.classList.contains('inventory-open')) closeWeaponPicker();
else if (G.shopOpen) closeShop();
else togglePause();
},
'KeyP': () => { if (!G.shopOpen && !document.body.classList.contains('inventory-open')) togglePause(); },
'KeyI': () => { if (!G.shopOpen) document.body.classList.contains('inventory-open') ? closeWeaponPicker() : openWeaponPicker(-1); },
'Tab': () => { if (G.shopOpen) cycleShopTab(); },
};
// 10 keys for enemy deploy
const ENEMY_HOTKEYS = ['Digit1','Digit2','Digit3','Digit4','Digit5','Digit6','Digit7','Digit8','Digit9','Digit0'];
function initInput() {
window.addEventListener('wheel', e => { if (e.ctrlKey) e.preventDefault(); }, { passive: false });
document.addEventListener('keydown', e => {
// Block all game input when dev console is open
if (DEV_MODE && document.getElementById('dev-console').classList.contains('open')) return;
// Enemy deploy hotkeys
const idx = ENEMY_HOTKEYS.indexOf(e.code);
if (idx >= 0 && idx < ENEMY_DEFS.length && !G.shopOpen && !G.paused) {
e.preventDefault();
deployEnemy(ENEMY_DEFS[idx].id, G.sendQuantity);
return;
}
const fn = HOTKEYS[e.code];
if (fn) { e.preventDefault(); fn(); }
});
initCanvasMouse();
}
// ── CANVAS MOUSE INTERACTION ──────────────────────────────────
let _hitRegions = [];
let _hoverPt = null;
let _dragWeapon = null;
let _dragSource = null;
let _suppressNextClick = false;
function clearHitRegions() { _hitRegions.length = 0; }
function addHitRegion(x, y, w, h, action) {
_hitRegions.push({ x, y, w, h, action });
}
function isHovered(x, y, w, h) {
return _hoverPt !== null &&
_hoverPt.x >= x && _hoverPt.x < x + w &&
_hoverPt.y >= y && _hoverPt.y < y + h;
}
function canvasPt(e) {
const r = canvas.getBoundingClientRect();
return {
x: (e.clientX - r.left) * (GAME_W / r.width),
y: (e.clientY - r.top) * (GAME_H / r.height),
};
}
function initCanvasMouse() {
canvas.addEventListener('mousedown', e => {
if (e.button !== 0) return;
if (DEV_MODE && document.getElementById('dev-console').classList.contains('open')) return;
const pt = canvasPt(e);
for (const r of _dragRegions) {
if (pt.x >= r.x && pt.x < r.x + r.w && pt.y >= r.y && pt.y < r.y + r.h) {
_dragWeapon = r.weapon;
_dragSource = r.source || null;
return;
}
}
});
canvas.addEventListener('mouseup', e => {
if (!_dragWeapon) return;
const pt = canvasPt(e);
let dropped = false;
if (_dragSource?.type === 'slot') {
for (const zone of _bagDropZones) {
if (pt.x >= zone.x && pt.x < zone.x + zone.w && pt.y >= zone.y && pt.y < zone.y + zone.h) {
removeWeaponFromSlot(_dragSource.slotIndex);
dropped = true;
break;
}
}
} else {
for (const zone of _bagDropZones) {
if (pt.x >= zone.x && pt.x < zone.x + zone.w && pt.y >= zone.y && pt.y < zone.y + zone.h) {
dropped = true;
break;
}
}
}
if (!dropped) {
for (const zone of _mountDropZones) {
const dx = pt.x - zone.x, dy = pt.y - zone.y;
if (dx * dx + dy * dy <= zone.r * zone.r) {
equipWeaponInstanceToSlot(zone.slotIndex, _dragWeapon.instanceId);
dropped = true;
break;
}
}
}
if (dropped) _suppressNextClick = true;
_dragWeapon = _dragSource = null;
});
canvas.addEventListener('click', e => {
if (_suppressNextClick) { _suppressNextClick = false; return; }
if (DEV_MODE && document.getElementById('dev-console').classList.contains('open')) return;
const pt = canvasPt(e);
for (const r of _hitRegions) {
if (pt.x >= r.x && pt.x < r.x + r.w && pt.y >= r.y && pt.y < r.y + r.h) {
r.action();
return;
}
}
});
canvas.addEventListener('mousemove', e => {
_hoverPt = canvasPt(e);
let pointer = false;
for (const r of _hitRegions) {
if (_hoverPt.x >= r.x && _hoverPt.x < r.x + r.w &&
_hoverPt.y >= r.y && _hoverPt.y < r.y + r.h) {
pointer = true;
break;
}
}
if (_dragWeapon) pointer = true;
canvas.style.cursor = pointer ? 'pointer' : 'default';
});
canvas.addEventListener('mouseleave', () => {
_hoverPt = null;
canvas.style.cursor = 'default';
});
canvas.addEventListener('wheel', e => {
e.preventDefault();
if (document.body.classList.contains('inventory-open')) {
_pickerScrollY = clamp(_pickerScrollY + e.deltaY * 0.5, 0, _pickerScrollMax);
} else if (G.shopOpen) {
_shopScrollY = clamp(_shopScrollY + e.deltaY * 0.5, 0, _shopScrollMax);
} else if (_hoverPt && _hoverPt.x >= 1330) {
const pt = _hoverPt;
if (pt.y >= 112 && pt.y < 722) {
// enemy cards area — scroll enemy list
_sidePanelScrollY = clamp(_sidePanelScrollY + e.deltaY * 0.5, 0, _sidePanelScrollMax);
} else if (pt.y >= 750 && pt.y < 900) {
// combat log area
_logScrollY = clamp(_logScrollY + e.deltaY * 0.5, 0, _logScrollMax);
} else if (pt.y >= 64 && pt.y < 112) {
// deploy header — cycle send quantity
const steps = [1, 5, 10, 25, 50];
const idx = steps.indexOf(G.sendQuantity);
G.sendQuantity = e.deltaY > 0
? steps[Math.min(idx + 1, steps.length - 1)]
: steps[Math.max(idx - 1, 0)];
}
}
}, { passive: false });
canvas.addEventListener('contextmenu', e => {
e.preventDefault();
if (!G.shopOpen) return;
const pt = canvasPt(e);
for (const r of _shopRightClick) {
if (pt.x >= r.x && pt.x < r.x + r.w && pt.y >= r.y && pt.y < r.y + r.h) {
r.action(); return;
}
}
});
}
function cycleShopTab() {
const weaponTabs = getEquippedWeapons().map(w => w.instanceId);
const tabs = ['tower', 'weapons', ...weaponTabs];
const idx = tabs.indexOf(G.shopTab);
G.shopTab = tabs[(Math.max(0, idx) + 1) % tabs.length];
_shopScrollY = 0;
}