This commit introduces a batched debounce mechanism for managing user
selection state changes. It effectively reduces unnecessary processing
during rapid script checking, preventing multiple triggers for code
compilation and UI rendering.
Key improvements include:
- Enhanced performance, especially noticeable when selecting large
categories. This update resolves minor UI freezes experienced when
selecting categories with numerous scripts.
- Correction of a bug where the code area only highlighted the last
selected script when multiple scripts were chosen.
Other changes include:
- Timing functions:
- Create a `Timing` folder for `throttle` and the new
`batchedDebounce` functions.
- Move these functions to the application layer from the presentation
layer, reflecting their application-wide use.
- Refactor existing code for improved clarity, naming consistency, and
adherence to new naming conventions.
- Add missing unit tests.
- `UserSelection`:
- State modifications in `UserSelection` now utilize a singular object
inspired by the CQRS pattern, enabling batch updates and flexible
change configurations, thereby simplifying change management.
- Remove the `I` prefix from related interfaces to align with new coding
standards.
- Refactor related code for better testability in isolation with
dependency injection.
- Repository:
- Move repository abstractions to the application layer.
- Improve repository abstraction to combine `ReadonlyRepository` and
`MutableRepository` interfaces.
- E2E testing:
- Introduce E2E tests to validate the correct batch selection
behavior.
- Add a specialized data attribute in `TheCodeArea.vue` for improved
testability.
- Reorganize shared Cypress functions for a more idiomatic Cypress
approach.
- Improve test documentation with related information.
- `SelectedScript`:
- Create an abstraction for simplified testability.
- Introduce `SelectedScriptStub` in tests as a substitute for the
actual object.
109 lines
3.3 KiB
TypeScript
109 lines
3.3 KiB
TypeScript
import { describe, it, expect } from 'vitest';
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import { TimerStub } from '@tests/unit/shared/Stubs/TimerStub';
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import { throttle } from '@/application/Common/Timing/Throttle';
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describe('throttle', () => {
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describe('validates parameters', () => {
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describe('throws if waitInMs is invalid', () => {
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// arrange
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const testCases = [
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{
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name: 'given zero',
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value: 0,
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expectedError: 'missing delay',
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},
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{
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name: 'given negative',
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value: -2,
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expectedError: 'negative delay',
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},
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];
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const noopCallback = () => { /* do nothing */ };
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for (const testCase of testCases) {
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it(`"${testCase.name}" throws "${testCase.expectedError}"`, () => {
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// act
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const waitInMs = testCase.value;
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const act = () => throttle(noopCallback, waitInMs);
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// assert
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expect(act).to.throw(testCase.expectedError);
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});
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}
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});
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});
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it('should call the callback immediately', () => {
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// arrange
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const timer = new TimerStub();
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let totalRuns = 0;
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const callback = () => totalRuns++;
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const throttleFunc = throttle(callback, 500, timer);
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// act
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throttleFunc();
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// assert
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expect(totalRuns).to.equal(1);
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});
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it('should call the callback again after the timeout', () => {
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// arrange
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const timer = new TimerStub();
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let totalRuns = 0;
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const callback = () => totalRuns++;
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const waitInMs = 500;
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const throttleFunc = throttle(callback, waitInMs, timer);
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// act
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throttleFunc();
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totalRuns--; // So we don't count the initial run
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throttleFunc();
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timer.tickNext(waitInMs);
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// assert
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expect(totalRuns).to.equal(1);
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});
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it('should call the callback at most once at given time', () => {
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// arrange
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const timer = new TimerStub();
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let totalRuns = 0;
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const callback = () => totalRuns++;
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const waitInMs = 500;
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const totalCalls = 10;
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const throttleFunc = throttle(callback, waitInMs, timer);
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// act
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for (let currentCall = 0; currentCall < totalCalls; currentCall++) {
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const currentTime = (waitInMs / totalCalls) * currentCall;
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timer.setCurrentTime(currentTime);
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throttleFunc();
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}
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// assert
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expect(totalRuns).to.equal(2); // one initial and one at the end
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});
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it('should call the callback as long as delay is waited', () => {
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// arrange
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const timer = new TimerStub();
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let totalRuns = 0;
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const callback = () => totalRuns++;
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const waitInMs = 500;
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const expectedTotalRuns = 10;
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const throttleFunc = throttle(callback, waitInMs, timer);
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// act
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for (let i = 0; i < expectedTotalRuns; i++) {
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throttleFunc();
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timer.tickNext(waitInMs);
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}
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// assert
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expect(totalRuns).to.equal(expectedTotalRuns);
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});
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it('should call arguments as expected', () => {
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// arrange
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const timer = new TimerStub();
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const expected = [1, 2, 3];
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const actual = new Array<number>();
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const callback = (arg: number) => { actual.push(arg); };
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const waitInMs = 500;
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const throttleFunc = throttle(callback, waitInMs, timer);
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// act
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for (const arg of expected) {
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throttleFunc(arg);
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timer.tickNext(waitInMs);
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}
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// assert
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expect(expected).to.deep.equal(actual);
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});
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});
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