Test improvements: - Capture titles for all macOS windows, not just the frontmost. - Incorporate missing application log files. - Improve log clarity with enriched context. - Improve application termination on macOS by reducing grace period. - Ensure complete application termination on macOS. - Validate Vue application loading through an initial log. - Support ignoring environment-specific `stderr` errors. - Do not fail the test if working directory cannot be deleted. - Use retry pattern when installing dependencies due to network errors. Refactorings: - Migrate the test code to TypeScript. - Replace deprecated `rmdir` with `rm` for error-resistant directory removal. - Improve sanity checking by shifting from App.vue to Vue bootstrapper. - Centralize environment variable management with `EnvironmentVariables` construct. - Rename infrastructure/Environment to RuntimeEnvironment for clarity. - Isolate WindowVariables and SystemOperations from RuntimeEnvironment. - Inject logging via preloader. - Correct mislabeled RuntimeSanity tests. Configuration: - Introduce `npm run check:desktop` for simplified execution. - Omit `console.log` override due to `nodeIntegration` restrictions and reveal logging functionality using context-bridging.
64 lines
2.1 KiB
TypeScript
64 lines
2.1 KiB
TypeScript
import { unlink } from 'fs/promises';
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import { runCommand } from '../../utils/run-command';
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import { log, LogLevel } from '../../utils/log';
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import { CURRENT_PLATFORM, SupportedPlatform } from '../../utils/platform';
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import { exists } from '../../utils/io';
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export async function captureScreen(
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imagePath: string,
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): Promise<void> {
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if (!imagePath) {
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throw new Error('Path for screenshot not provided');
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}
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if (await exists(imagePath)) {
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log(`Screenshot file already exists at ${imagePath}. It will be overwritten.`, LogLevel.Warn);
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unlink(imagePath);
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}
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const platformCommands: {
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readonly [K in SupportedPlatform]: string;
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} = {
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[SupportedPlatform.macOS]: `screencapture -x ${imagePath}`,
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[SupportedPlatform.Linux]: `import -window root ${imagePath}`,
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[SupportedPlatform.Windows]: `powershell -NoProfile -EncodedCommand ${encodeForPowershell(getScreenshotPowershellScript(imagePath))}`,
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};
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const commandForPlatform = platformCommands[CURRENT_PLATFORM];
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if (!commandForPlatform) {
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log(`Screenshot capture not supported on: ${SupportedPlatform[CURRENT_PLATFORM]}`, LogLevel.Warn);
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return;
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}
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log(`Capturing screenshot to ${imagePath} using command:\n\t> ${commandForPlatform}`);
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const { error } = await runCommand(commandForPlatform);
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if (error) {
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log(`Failed to capture screenshot.\n${error}`, LogLevel.Warn);
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return;
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}
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log(`Captured screenshot to ${imagePath}.`);
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}
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function getScreenshotPowershellScript(imagePath: string): string {
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return `
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$ProgressPreference = 'SilentlyContinue' # Do not pollute stderr
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Add-Type -AssemblyName System.Windows.Forms
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$screenBounds = [System.Windows.Forms.Screen]::PrimaryScreen.Bounds
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$bmp = New-Object System.Drawing.Bitmap $screenBounds.Width, $screenBounds.Height
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$graphics = [System.Drawing.Graphics]::FromImage($bmp)
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$graphics.CopyFromScreen([System.Drawing.Point]::Empty, [System.Drawing.Point]::Empty, $screenBounds.Size)
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$bmp.Save('${imagePath}')
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$graphics.Dispose()
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$bmp.Dispose()
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`;
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}
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function encodeForPowershell(script: string): string {
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const buffer = Buffer.from(script, 'utf16le');
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return buffer.toString('base64');
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}
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