This commit unifies executable ID structure across categories and scripts, paving the way for more complex ID solutions for #262. It also refactors related code to adapt to the changes. Key changes: - Change numeric IDs to string IDs for categories - Use named types for string IDs to improve code clarity - Add unit tests to verify ID uniqueness Other supporting changes: - Separate concerns in entities for data access and executables by using separate abstractions (`Identifiable` and `RepositoryEntity`) - Simplify usage and construction of entities. - Remove `BaseEntity` for simplicity. - Move creation of categories/scripts to domain layer - Refactor CategoryCollection for better validation logic isolation - Rename some categories to keep the names (used as pseudo-IDs) unique on Windows.
21 lines
915 B
TypeScript
21 lines
915 B
TypeScript
import type { IScriptingDefinition } from '@/domain/IScriptingDefinition';
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import { OperatingSystem } from '@/domain/OperatingSystem';
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import { RecommendationLevel } from '@/domain/Executables/Script/RecommendationLevel';
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import type { Script } from '@/domain/Executables/Script/Script';
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import type { Category } from '@/domain/Executables/Category/Category';
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import type { ExecutableId } from '../Executables/Identifiable';
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export interface ICategoryCollection {
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readonly scripting: IScriptingDefinition;
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readonly os: OperatingSystem;
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readonly totalScripts: number;
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readonly totalCategories: number;
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readonly actions: ReadonlyArray<Category>;
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getScriptsByLevel(level: RecommendationLevel): ReadonlyArray<Script>;
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getCategory(categoryId: ExecutableId): Category;
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getScript(scriptId: ExecutableId): Script;
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getAllScripts(): ReadonlyArray<Script>;
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getAllCategories(): ReadonlyArray<Category>;
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}
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