Files
privacy.sexy/src/domain/Collection/ICategoryCollection.ts
undergroundwires ded55a66d6 Refactor executable IDs to use strings #262
This commit unifies executable ID structure across categories and
scripts, paving the way for more complex ID solutions for #262.
It also refactors related code to adapt to the changes.

Key changes:

- Change numeric IDs to string IDs for categories
- Use named types for string IDs to improve code clarity
- Add unit tests to verify ID uniqueness

Other supporting changes:

- Separate concerns in entities for data access and executables by using
  separate abstractions (`Identifiable` and `RepositoryEntity`)
- Simplify usage and construction of entities.
- Remove `BaseEntity` for simplicity.
- Move creation of categories/scripts to domain layer
- Refactor CategoryCollection for better validation logic isolation
- Rename some categories to keep the names (used as pseudo-IDs) unique
  on Windows.
2024-08-03 16:54:14 +02:00

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TypeScript

import type { IScriptingDefinition } from '@/domain/IScriptingDefinition';
import { OperatingSystem } from '@/domain/OperatingSystem';
import { RecommendationLevel } from '@/domain/Executables/Script/RecommendationLevel';
import type { Script } from '@/domain/Executables/Script/Script';
import type { Category } from '@/domain/Executables/Category/Category';
import type { ExecutableId } from '../Executables/Identifiable';
export interface ICategoryCollection {
readonly scripting: IScriptingDefinition;
readonly os: OperatingSystem;
readonly totalScripts: number;
readonly totalCategories: number;
readonly actions: ReadonlyArray<Category>;
getScriptsByLevel(level: RecommendationLevel): ReadonlyArray<Script>;
getCategory(categoryId: ExecutableId): Category;
getScript(scriptId: ExecutableId): Script;
getAllScripts(): ReadonlyArray<Script>;
getAllCategories(): ReadonlyArray<Category>;
}