- refactor array equality check and add tests - remove OperatingSystem.Unknown causing extra logic, return undefined instead - refactor enum validation to share same logic - refactor scripting language factories to share same logic - refactor too many args in runCodeAsync - refactor ScriptCode constructor to reduce complexity - fix writing useless write to member object since another property write always override it
15 lines
717 B
TypeScript
15 lines
717 B
TypeScript
import { ILanguageSyntax } from '@/domain/ScriptCode';
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import { ScriptingLanguage } from '@/domain/ScriptingLanguage';
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import { ScriptingLanguageFactory } from '@/application/Common/ScriptingLanguage/ScriptingLanguageFactory';
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import { BatchFileSyntax } from './BatchFileSyntax';
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import { ShellScriptSyntax } from './ShellScriptSyntax';
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import { ISyntaxFactory } from './ISyntaxFactory';
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export class SyntaxFactory extends ScriptingLanguageFactory<ILanguageSyntax> implements ISyntaxFactory {
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constructor() {
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super();
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this.registerGetter(ScriptingLanguage.batchfile, () => new BatchFileSyntax());
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this.registerGetter(ScriptingLanguage.shellscript, () => new ShellScriptSyntax());
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}
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}
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