Increase performance by only notifying GUI about changes in selection
when there really is a change. It removes extra processing from all
event listeners that act on selection state change.
- Use function abstractions (such as map, reduce, filter etc.) over
for-of loops to gain benefits of having less side effects and easier
readability.
- Enable `downLevelIterations` for writing modern code with lazy evaluation.
- Refactor for of loops to named abstractions to clearly express their
intentions without needing to analyse the loop itself.
- Add missing cases for changes that had no tests.
Major refactoring using ESLint with rules from AirBnb and Vue.
Enable most of the ESLint rules and do necessary linting in the code.
Also add more information for rules that are disabled to describe what
they are and why they are disabled.
Allow logging (`console.log`) in test files, and in development mode
(e.g. when working with `npm run serve`), but disable it when
environment is production (as pre-configured by Vue). Also add flag
(`--mode production`) in `lint:eslint` command so production linting is
executed earlier in lifecycle.
Disable rules that requires a separate work. Such as ESLint rules that
are broken in TypeScript: no-useless-constructor (eslint/eslint#14118)
and no-shadow (eslint/eslint#13014).
Using more granular interfaces adds to expressiveness of the code.
Knowing what needs to mutate the state explicitly helps easier
understanding of the code and therefore increases the maintainability.
Reverting any single of the scripts from standard recommendation pool
shows "Standard" selection as selected which is wrong. This commit fixes
it, refactors selection handling in a separate class and it also adds
missing tests. It removes UserSelection.totalSelected propertty in favor of using
UserSelection.selectedScripts.length to provide unified way of accessing
the information.
- refactor array equality check and add tests
- remove OperatingSystem.Unknown causing extra logic, return undefined instead
- refactor enum validation to share same logic
- refactor scripting language factories to share same logic
- refactor too many args in runCodeAsync
- refactor ScriptCode constructor to reduce complexity
- fix writing useless write to member object since another property write always override it