restructure presentation layer
- Move most GUI related code to /presentation - Move components to /components (separate from bootstrap and style) - Move shared components helpers to /components/shared - Rename Bootstrapping to bootstrapping to enforce same naming convention in /presentation
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<template>
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<span>
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<span v-if="initialLiquourTreeNodes != null && initialLiquourTreeNodes.length > 0">
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<tree :options="liquorTreeOptions"
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:data="initialLiquourTreeNodes"
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v-on:node:checked="nodeSelected($event)"
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v-on:node:unchecked="nodeSelected($event)"
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ref="treeElement"
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>
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<span class="tree-text" slot-scope="{ node }" >
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<Node :data="convertExistingToNode(node)" />
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</span>
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</tree>
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</span>
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<span v-else>Nooo 😢</span>
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</span>
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</template>
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<script lang="ts">
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import { Component, Prop, Vue, Watch } from 'vue-property-decorator';
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import LiquorTree from 'liquor-tree';
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import Node from './Node/Node.vue';
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import { INode } from './Node/INode';
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import { convertExistingToNode, toNewLiquorTreeNode } from './LiquorTree/NodeWrapper/NodeTranslator';
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import { INodeSelectedEvent } from './/INodeSelectedEvent';
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import { getNewState } from './LiquorTree/NodeWrapper/NodeStateUpdater';
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import { LiquorTreeOptions } from './LiquorTree/LiquorTreeOptions';
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import { FilterPredicate, NodePredicateFilter } from './LiquorTree/NodeWrapper/NodePredicateFilter';
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import { ILiquorTreeNewNode, ILiquorTreeExistingNode, ILiquorTree, ILiquorTreeNode, ILiquorTreeNodeState } from 'liquor-tree';
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/** Wrapper for Liquor Tree, reveals only abstracted INode for communication */
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@Component({
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components: {
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LiquorTree,
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Node,
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},
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})
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export default class SelectableTree extends Vue { // Keep it stateless to make it easier to switch out
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@Prop() public filterPredicate?: FilterPredicate;
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@Prop() public filterText?: string;
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@Prop() public selectedNodeIds?: ReadonlyArray<string>;
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@Prop() public initialNodes?: ReadonlyArray<INode>;
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public initialLiquourTreeNodes?: ILiquorTreeNewNode[] = null;
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public liquorTreeOptions = new LiquorTreeOptions(new NodePredicateFilter((node) => this.filterPredicate(node)));
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public convertExistingToNode = convertExistingToNode;
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public nodeSelected(node: ILiquorTreeExistingNode) {
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const event: INodeSelectedEvent = {
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node: convertExistingToNode(node),
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isSelected: node.states.checked,
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};
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this.$emit('nodeSelected', event);
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return;
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}
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@Watch('initialNodes', { immediate: true })
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public async updateNodesAsync(nodes: readonly INode[]) {
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if (!nodes) {
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throw new Error('undefined initial nodes');
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}
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const initialNodes = nodes.map((node) => toNewLiquorTreeNode(node));
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if (this.selectedNodeIds) {
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recurseDown(initialNodes,
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(node) => node.state = updateState(node.state, node, this.selectedNodeIds));
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}
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this.initialLiquourTreeNodes = initialNodes;
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const api = await this.getLiquorTreeApiAsync();
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api.setModel(this.initialLiquourTreeNodes); // as liquor tree is not reactive to data after initialization
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}
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@Watch('filterText', { immediate: true })
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public async updateFilterTextAsync(filterText: |string) {
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const api = await this.getLiquorTreeApiAsync();
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if (!filterText) {
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api.clearFilter();
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} else {
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api.filter('filtered'); // text does not matter, it'll trigger the filterPredicate
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}
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}
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@Watch('selectedNodeIds')
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public async setSelectedStatusAsync(selectedNodeIds: ReadonlyArray<string>) {
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if (!selectedNodeIds) {
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throw new Error('SelectedrecurseDown nodes are undefined');
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}
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const tree = await this.getLiquorTreeApiAsync();
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tree.recurseDown(
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(node) => node.states = updateState(node.states, node, selectedNodeIds),
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);
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}
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private async getLiquorTreeApiAsync(): Promise<ILiquorTree> {
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const accessor = (): ILiquorTree => {
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const uiElement = this.$refs.treeElement;
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return uiElement ? (uiElement as any).tree : undefined;
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};
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const treeElement = await tryUntilDefinedAsync(accessor, 5, 20); // Wait for it to render
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if (!treeElement) {
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throw Error('Referenced tree element cannot be found. Perhaps it\'s not yet rendered?');
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}
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return treeElement;
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}
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}
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function updateState(
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old: ILiquorTreeNodeState,
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node: ILiquorTreeNode,
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selectedNodeIds: ReadonlyArray<string>): ILiquorTreeNodeState {
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return {...old, ...getNewState(node, selectedNodeIds)};
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}
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function recurseDown(
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nodes: ReadonlyArray<ILiquorTreeNewNode>,
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handler: (node: ILiquorTreeNewNode) => void) {
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for (const node of nodes) {
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handler(node);
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if (node.children) {
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recurseDown(node.children, handler);
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}
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}
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}
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async function tryUntilDefinedAsync<T>(
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accessor: () => T | undefined,
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delayInMs: number, maxTries: number): Promise<T | undefined> {
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const sleepAsync = () => new Promise(((resolve) => setTimeout(resolve, delayInMs)));
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let triesLeft = maxTries;
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let value: T;
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while (triesLeft !== 0) {
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value = accessor();
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if (value) {
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return value;
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}
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triesLeft--;
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await sleepAsync();
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}
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return value;
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}
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</script>
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