refactor state handling to make application available independent of the state
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31
src/application/Context/ApplicationContextFactory.ts
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31
src/application/Context/ApplicationContextFactory.ts
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import { ApplicationContext } from './ApplicationContext';
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import { IApplicationContext } from '@/application/Context/IApplicationContext';
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import { OperatingSystem } from '@/domain/OperatingSystem';
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import { Environment } from '../Environment/Environment';
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import { IApplication } from '@/domain/IApplication';
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import { IEnvironment } from '../Environment/IEnvironment';
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import { IApplicationFactory } from '../IApplicationFactory';
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import { ApplicationFactory } from '../ApplicationFactory';
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export async function buildContextAsync(
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factory: IApplicationFactory = ApplicationFactory.Current,
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environment = Environment.CurrentEnvironment): Promise<IApplicationContext> {
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if (!factory) { throw new Error('undefined factory'); }
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if (!environment) { throw new Error('undefined environment'); }
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const app = await factory.getAppAsync();
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const os = getInitialOs(app, environment);
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return new ApplicationContext(app, os);
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}
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function getInitialOs(app: IApplication, environment: IEnvironment): OperatingSystem {
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const currentOs = environment.os;
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const supportedOsList = app.getSupportedOsList();
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if (supportedOsList.includes(currentOs)) {
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return currentOs;
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}
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supportedOsList.sort((os1, os2) => {
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const getPriority = (os: OperatingSystem) => app.getCollection(os).totalScripts;
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return getPriority(os2) - getPriority(os1);
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});
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return supportedOsList[0];
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}
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