Refactor executable IDs to use strings #262
This commit unifies executable ID structure across categories and scripts, paving the way for more complex ID solutions for #262. It also refactors related code to adapt to the changes. Key changes: - Change numeric IDs to string IDs for categories - Use named types for string IDs to improve code clarity - Add unit tests to verify ID uniqueness Other supporting changes: - Separate concerns in entities for data access and executables by using separate abstractions (`Identifiable` and `RepositoryEntity`) - Simplify usage and construction of entities. - Remove `BaseEntity` for simplicity. - Move creation of categories/scripts to domain layer - Refactor CategoryCollection for better validation logic isolation - Rename some categories to keep the names (used as pseudo-IDs) unique on Windows.
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@@ -1,6 +1,6 @@
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import type { HierarchyAccess } from '@/presentation/components/Scripts/View/Tree/TreeView/Node/Hierarchy/HierarchyAccess';
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import type { TreeNodeStateAccess } from '@/presentation/components/Scripts/View/Tree/TreeView/Node/State/StateAccess';
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import type { TreeNode } from '@/presentation/components/Scripts/View/Tree/TreeView/Node/TreeNode';
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import type { TreeNode, TreeNodeId } from '@/presentation/components/Scripts/View/Tree/TreeView/Node/TreeNode';
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import { NodeMetadataStub } from './NodeMetadataStub';
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import { HierarchyAccessStub } from './HierarchyAccessStub';
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import { TreeNodeStateAccessStub } from './TreeNodeStateAccessStub';
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@@ -39,7 +39,7 @@ export class TreeNodeStub implements TreeNode {
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return this;
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}
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public withId(id: string): this {
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public withId(id: TreeNodeId): this {
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this.id = id;
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return this;
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}
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