Refactor executable IDs to use strings #262
This commit unifies executable ID structure across categories and scripts, paving the way for more complex ID solutions for #262. It also refactors related code to adapt to the changes. Key changes: - Change numeric IDs to string IDs for categories - Use named types for string IDs to improve code clarity - Add unit tests to verify ID uniqueness Other supporting changes: - Separate concerns in entities for data access and executables by using separate abstractions (`Identifiable` and `RepositoryEntity`) - Simplify usage and construction of entities. - Remove `BaseEntity` for simplicity. - Move creation of categories/scripts to domain layer - Refactor CategoryCollection for better validation logic isolation - Rename some categories to keep the names (used as pseudo-IDs) unique on Windows.
This commit is contained in:
@@ -1,17 +1,18 @@
|
||||
import type { SelectedScript } from '@/application/Context/State/Selection/Script/SelectedScript';
|
||||
import type { RepositoryEntityId } from '@/application/Repository/RepositoryEntity';
|
||||
import type { Script } from '@/domain/Executables/Script/Script';
|
||||
|
||||
export class SelectedScriptStub implements SelectedScript {
|
||||
public readonly script: Script;
|
||||
|
||||
public readonly id: string;
|
||||
public readonly id: RepositoryEntityId;
|
||||
|
||||
public revert: boolean;
|
||||
|
||||
constructor(
|
||||
script: Script,
|
||||
) {
|
||||
this.id = script.id;
|
||||
this.id = script.executableId;
|
||||
this.script = script;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user