Refactor executable IDs to use strings #262
This commit unifies executable ID structure across categories and scripts, paving the way for more complex ID solutions for #262. It also refactors related code to adapt to the changes. Key changes: - Change numeric IDs to string IDs for categories - Use named types for string IDs to improve code clarity - Add unit tests to verify ID uniqueness Other supporting changes: - Separate concerns in entities for data access and executables by using separate abstractions (`Identifiable` and `RepositoryEntity`) - Simplify usage and construction of entities. - Remove `BaseEntity` for simplicity. - Move creation of categories/scripts to domain layer - Refactor CategoryCollection for better validation logic isolation - Rename some categories to keep the names (used as pseudo-IDs) unique on Windows.
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@@ -1,6 +1,5 @@
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import type { ScriptFactory } from '@/application/Parser/Executable/Script/ScriptParser';
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import type { Script } from '@/domain/Executables/Script/Script';
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import type { ScriptInitParameters } from '@/domain/Executables/Script/CollectionScript';
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import type { ScriptFactory, ScriptInitParameters } from '@/domain/Executables/Script/ScriptFactory';
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import { ScriptStub } from './ScriptStub';
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export function createScriptFactorySpy(): {
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