Refactor executable IDs to use strings #262
This commit unifies executable ID structure across categories and scripts, paving the way for more complex ID solutions for #262. It also refactors related code to adapt to the changes. Key changes: - Change numeric IDs to string IDs for categories - Use named types for string IDs to improve code clarity - Add unit tests to verify ID uniqueness Other supporting changes: - Separate concerns in entities for data access and executables by using separate abstractions (`Identifiable` and `RepositoryEntity`) - Simplify usage and construction of entities. - Remove `BaseEntity` for simplicity. - Move creation of categories/scripts to domain layer - Refactor CategoryCollection for better validation logic isolation - Rename some categories to keep the names (used as pseudo-IDs) unique on Windows.
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@@ -3,7 +3,7 @@ import type { ICategoryCollectionState } from '@/application/Context/State/ICate
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import { OperatingSystem } from '@/domain/OperatingSystem';
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import type { Script } from '@/domain/Executables/Script/Script';
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import { ScriptStub } from '@tests/unit/shared/Stubs/ScriptStub';
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import type { ICategoryCollection } from '@/domain/ICategoryCollection';
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import type { ICategoryCollection } from '@/domain/Collection/ICategoryCollection';
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import type { UserSelection } from '@/application/Context/State/Selection/UserSelection';
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import type { SelectedScript } from '@/application/Context/State/Selection/Script/SelectedScript';
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import type { FilterContext } from '@/application/Context/State/Filter/FilterContext';
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@@ -33,7 +33,10 @@ export class CategoryCollectionStateStub implements ICategoryCollectionState {
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this.collection = new CategoryCollectionStub()
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.withOs(this.os)
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.withTotalScripts(this.allScripts.length)
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.withAction(new CategoryStub(0).withScripts(...allScripts));
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.withAction(
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new CategoryStub(`[${CategoryCollectionStateStub.name}]-default-action`)
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.withScripts(...allScripts),
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);
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}
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public withCollection(collection: ICategoryCollection): this {
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