Refactor executable IDs to use strings #262

This commit unifies executable ID structure across categories and
scripts, paving the way for more complex ID solutions for #262.
It also refactors related code to adapt to the changes.

Key changes:

- Change numeric IDs to string IDs for categories
- Use named types for string IDs to improve code clarity
- Add unit tests to verify ID uniqueness

Other supporting changes:

- Separate concerns in entities for data access and executables by using
  separate abstractions (`Identifiable` and `RepositoryEntity`)
- Simplify usage and construction of entities.
- Remove `BaseEntity` for simplicity.
- Move creation of categories/scripts to domain layer
- Refactor CategoryCollection for better validation logic isolation
- Rename some categories to keep the names (used as pseudo-IDs) unique
  on Windows.
This commit is contained in:
undergroundwires
2024-08-03 16:54:14 +02:00
parent 6fbc81675f
commit ded55a66d6
124 changed files with 2286 additions and 1331 deletions

View File

@@ -4,7 +4,7 @@ import { CategoryCollectionState } from '@/application/Context/State/CategoryCol
import { OperatingSystem } from '@/domain/OperatingSystem';
import { CategoryCollectionStub } from '@tests/unit/shared/Stubs/CategoryCollectionStub';
import { ScriptingDefinitionStub } from '@tests/unit/shared/Stubs/ScriptingDefinitionStub';
import type { ICategoryCollection } from '@/domain/ICategoryCollection';
import type { ICategoryCollection } from '@/domain/Collection/ICategoryCollection';
import { ApplicationCodeStub } from '@tests/unit/shared/Stubs/ApplicationCodeStub';
import type { IScriptingDefinition } from '@/domain/IScriptingDefinition';
import { expectExists } from '@tests/shared/Assertions/ExpectExists';