Refactor executable IDs to use strings #262
This commit unifies executable ID structure across categories and scripts, paving the way for more complex ID solutions for #262. It also refactors related code to adapt to the changes. Key changes: - Change numeric IDs to string IDs for categories - Use named types for string IDs to improve code clarity - Add unit tests to verify ID uniqueness Other supporting changes: - Separate concerns in entities for data access and executables by using separate abstractions (`Identifiable` and `RepositoryEntity`) - Simplify usage and construction of entities. - Remove `BaseEntity` for simplicity. - Move creation of categories/scripts to domain layer - Refactor CategoryCollection for better validation logic isolation - Rename some categories to keep the names (used as pseudo-IDs) unique on Windows.
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@@ -18,13 +18,13 @@ import { useCurrentTreeNodes } from '../UseCurrentTreeNodes';
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import { useNodeState } from './UseNodeState';
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import { useKeyboardInteractionState } from './UseKeyboardInteractionState';
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import type { TreeRoot } from '../TreeRoot/TreeRoot';
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import type { TreeNode } from './TreeNode';
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import type { TreeNode, TreeNodeId } from './TreeNode';
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import type { PropType } from 'vue';
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export default defineComponent({
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props: {
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nodeId: {
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type: String,
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type: String as PropType<TreeNodeId>,
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required: true,
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},
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treeRoot: {
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