Refactor executable IDs to use strings #262

This commit unifies executable ID structure across categories and
scripts, paving the way for more complex ID solutions for #262.
It also refactors related code to adapt to the changes.

Key changes:

- Change numeric IDs to string IDs for categories
- Use named types for string IDs to improve code clarity
- Add unit tests to verify ID uniqueness

Other supporting changes:

- Separate concerns in entities for data access and executables by using
  separate abstractions (`Identifiable` and `RepositoryEntity`)
- Simplify usage and construction of entities.
- Remove `BaseEntity` for simplicity.
- Move creation of categories/scripts to domain layer
- Refactor CategoryCollection for better validation logic isolation
- Rename some categories to keep the names (used as pseudo-IDs) unique
  on Windows.
This commit is contained in:
undergroundwires
2024-08-03 16:54:14 +02:00
parent 6fbc81675f
commit ded55a66d6
124 changed files with 2286 additions and 1331 deletions

View File

@@ -56,7 +56,7 @@ import { useNodeState } from './UseNodeState';
import LeafTreeNode from './LeafTreeNode.vue';
import InteractableNode from './InteractableNode.vue';
import type { TreeRoot } from '../TreeRoot/TreeRoot';
import type { TreeNode } from './TreeNode';
import type { TreeNode, TreeNodeId } from './TreeNode';
import type { NodeRenderingStrategy } from '../Rendering/Scheduling/NodeRenderingStrategy';
import type { PropType } from 'vue';
@@ -69,7 +69,7 @@ export default defineComponent({
},
props: {
nodeId: {
type: String,
type: String as PropType<TreeNodeId>,
required: true,
},
treeRoot: {