Refactor executable IDs to use strings #262
This commit unifies executable ID structure across categories and scripts, paving the way for more complex ID solutions for #262. It also refactors related code to adapt to the changes. Key changes: - Change numeric IDs to string IDs for categories - Use named types for string IDs to improve code clarity - Add unit tests to verify ID uniqueness Other supporting changes: - Separate concerns in entities for data access and executables by using separate abstractions (`Identifiable` and `RepositoryEntity`) - Simplify usage and construction of entities. - Remove `BaseEntity` for simplicity. - Move creation of categories/scripts to domain layer - Refactor CategoryCollection for better validation logic isolation - Rename some categories to keep the names (used as pseudo-IDs) unique on Windows.
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@@ -56,12 +56,14 @@
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<script lang="ts">
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import {
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defineComponent, computed, shallowRef,
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type PropType,
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} from 'vue';
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import AppIcon from '@/presentation/components/Shared/Icon/AppIcon.vue';
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import FlatButton from '@/presentation/components/Shared/FlatButton.vue';
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import { injectKey } from '@/presentation/injectionSymbols';
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import ScriptsTree from '@/presentation/components/Scripts/View/Tree/ScriptsTree.vue';
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import { sleep } from '@/infrastructure/Threading/AsyncSleep';
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import type { ExecutableId } from '@/domain/Executables/Identifiable';
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import CardSelectionIndicator from './CardSelectionIndicator.vue';
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import CardExpandTransition from './CardExpandTransition.vue';
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import CardExpansionArrow from './CardExpansionArrow.vue';
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@@ -77,11 +79,11 @@ export default defineComponent({
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},
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props: {
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categoryId: {
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type: Number,
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type: String as PropType<ExecutableId>,
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required: true,
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},
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activeCategoryId: {
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type: Number,
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type: String as PropType<ExecutableId>,
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default: undefined,
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},
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},
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